Player Matchup

Loki
Loki
Abyssalwolf6009
Loki
Level 148
God Stats
3W - 5L
1,517 SR
Queue Stats
238W - 259L
1,383 Elo+
Solo
Izanami
Izanami
KazuyaKaz
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 51L
1,380 Elo+
Solo
Zhong Kui
Zhong Kui
PlayboiiMiltt
Zhong Kui
Level 63
God Stats
5W - 4L
1,742 SR
Queue Stats
155W - 167L
1,380 Elo+
Party 1
Sol
Sol
stonerboy07
Sol
Level 87
God Stats
11W - 14L
1,510 SR
Queue Stats
242W - 236L
1,481 Elo+
Party 1
Bacchus
Bacchus
xnxrgx
Bacchus
Level 137
God Stats
13W - 9L
1,591 SR
Queue Stats
182W - 198L
1,462 Elo+
Solo
Team Averages
Level 100
1,572 SR
1,417 Elo+

VS

Team Averages
Level 91
1,536 SR
1,385 Elo+
Cthulhu
Cthulhu
EZNEIT
Cthulhu
Level 66
God Stats
6W - 5L
1,711 SR
Queue Stats
201W - 208L
1,403 Elo+
Solo
Tsukuyomi
Tsukuyomi
F4saken
Tsukuyomi
Level 80
God Stats
1W - 1L
1,685 SR
Queue Stats
187W - 206L
1,403 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GODXz3734
Ah Muzen Cab
Level 86
God Stats
0W - 5L
1,469 SR
Queue Stats
32W - 49L
1,372 Elo+
Solo
Olorun
Olorun
MermaidMama219
Olorun
Level 145
God Stats
12W - 15L
1,424 SR
Queue Stats
1,053W - 1,682L
1,366 Elo+
Solo
Camazotz
Camazotz
ThirstyJugernot
Camazotz
Level 80
God Stats
3W - 6L
1,391 SR
Queue Stats
98W - 105L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
9,530
596
8,901
9,830
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
KazuyaKaz
Izanami
11
0 / 5 / 1
7,024
439
3,677
9,771
2,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
PlayboiiMiltt
Zhong Kui
13
9 / 0 / 3
8,750
547
10,399
7,194
6,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 5
9,228
577
5,718
7,247
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
xnxrgx
Bacchus
11
1 / 2 / 2
7,144
447
5,347
10,725
8,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EZNEIT
Cthulhu
13
3 / 3 / 5
8,132
508
7,368
11,111
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
F4saken
Tsukuyomi
8
0 / 9 / 0
5,750
359
2,840
11,562
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
GODXz3734
Ah Muzen Cab
14
6 / 1 / 3
8,242
515
8,922
9,565
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 5 / 0
7,753
485
3,768
9,476
4,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Camazotz
13
0 / 1 / 0
7,498
469
2,979
7,392
3,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
19
Kills
9
9
Deaths
19
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Cthulhu
EZNEIT
Cthulhu
3
3
5
1.83
L
Tsukuyomi
F4saken
Tsukuyomi
0
9
0
0
L
Ah Muzen Cab
GODXz3734
Ah Muzen Cab
6
1
3
7.5
W
Izanami
KazuyaKaz
Izanami
0
5
1
0.1
L
0
5
0
0
W
Zhong Kui
PlayboiiMiltt
Zhong Kui
9
0
3
10.5
L
Camazotz
0
1
0
0
W
3
1
5
5.5
W
Bacchus
xnxrgx
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
25,877
44,767
Taken
49,106
22,905
Mitigated
23,457
16,946
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,901
2,425
0
3,825
9,830
3,078
283
2,527
7,270
0
62,430
L
Cthulhu
EZNEIT
Cthulhu
7,368
218
519
3,969
11,111
9,287
0
4,353
6,758
30,434
0
L
Tsukuyomi
F4saken
Tsukuyomi
2,840
1,805
0
2,409
11,562
3,558
0
7,173
3,863
0
18,226
L
Ah Muzen Cab
GODXz3734
Ah Muzen Cab
8,922
2,826
0
4,258
9,565
2,948
0
2,248
7,317
0
49,918
W
Izanami
KazuyaKaz
Izanami
3,677
2,278
0
2,490
9,771
2,176
0
2,313
7,458
0
35,895
L
3,768
1,587
0
2,307
9,476
4,037
1,158
3,516
5,881
43,034
5,873
W
Zhong Kui
PlayboiiMiltt
Zhong Kui
10,399
3,301
100
3,702
7,194
6,285
1,225
409
6,468
40,764
0
L
Camazotz
2,979
455
0
3,509
7,392
3,627
0
2,625
4,339
0
41,325
W
5,718
1,887
0
4,033
7,247
2,674
2,070
1,854
5,320
55,370
5,485
W
Bacchus
xnxrgx
Bacchus
5,347
379
0
2,796
10,725
8,692
0
3,570
7,155
30,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,676
Gold Earned
37,375
468
Minions Killed
386
0
Camps Cleared
0
1,466,826
Distance Traveled
1,364,930
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,530
596
124
8
0
345,723
2
L
Cthulhu
8,132
508
44
3
0
316,980
5
L
Tsukuyomi
5,750
359
48
3
0
265,312
0
L
Ah Muzen Cab
8,242
515
87
5
0
273,987
1
W
Izanami
7,024
439
84
5
0
261,838
4
L
Olorun
7,753
485
110
7
0
234,086
3
W
Zhong Kui
8,750
547
76
5
0
283,355
0
L
Camazotz
7,498
469
97
6
0
274,565
2
W
Sol
9,228
577
138
9
0
309,769
3
W
Bacchus
7,144
447
46
3
0
266,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role