Player Matchup

Achilles
Achilles
Diamond V
 
Achilles
Diamond V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond III
Melxuop
Fenrir
Diamond III
Level 160
God Stats
2W - 2L
1,577 SR
Queue Stats
109W - 76L
2,108 MMR
Party 1
Sol
Sol
Platinum I
Tomagara
Sol
Platinum I
Level 160
God Stats
6W - 5L
1,674 SR
Queue Stats
66W - 51L
1,971 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,584 SR
1,860 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,530 SR
1,717 MMR
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
CEOofCoronavirus
Baron Samedi
Platinum III
Level 159
God Stats
1W - 3L
1,427 SR
Queue Stats
48W - 49L
1,889 MMR
Solo
Xing Tian
Xing Tian
Gold I
Hotabuch
Xing Tian
Gold I
Level 124
God Stats
15W - 12L
1,662 SR
Queue Stats
32W - 36L
1,760 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
11 / 4 / 8
13,537
752
21,437
26,754
24,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Melxuop
Fenrir
16
2 / 5 / 13
11,651
647
10,465
20,637
13,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
8 / 3 / 8
13,108
728
25,446
13,398
9,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeBastetOdinThothArtio

VS

Bans
GebGilgameshAh Muzen CabOsirisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
7 / 8 / 4
12,800
711
23,894
18,663
7,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
CEOofCoronavirus
Baron Samedi
14
1 / 9 / 7
10,819
601
9,148
15,846
11,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Hotabuch
Xing Tian
15
4 / 4 / 8
13,066
726
18,178
33,165
37,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
21
Kills
12
12
Deaths
21
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
4
8
3.75
L
Artemis
 
Artemis
7
8
4
1.13
L
Baron Samedi
CEOofCoronavirus
Baron Samedi
1
9
7
0.5
L
Xing Tian
Hotabuch
Xing Tian
4
4
8
2
W
Fenrir
Melxuop
Fenrir
2
5
13
1.7
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,348
Damage
51,220
60,789
Taken
67,674
47,280
Mitigated
56,572
14,278
Healing
21,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
21,437
4,968
0
4,729
26,754
24,265
245
11,436
14,969
5,984
29,848
L
Artemis
 
Artemis
23,894
14,201
0
6,489
18,663
7,989
1,364
7,739
10,383
0
48,118
L
Baron Samedi
CEOofCoronavirus
Baron Samedi
9,148
368
3,367
3,471
15,846
11,417
210
7,294
7,975
40,902
0
L
Xing Tian
Hotabuch
Xing Tian
18,178
2,069
0
7,793
33,165
37,166
208
11,953
19,845
34,067
0
W
Fenrir
Melxuop
Fenrir
10,465
2,472
0
3,396
20,637
13,462
1,110
8,942
11,351
0
36,296
W
25,446
9,421
0
6,153
13,398
9,553
1,420
6,564
6,628
85,998
5,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,296
Gold Earned
36,685
216
Minions Killed
162
13
Camps Cleared
4
1,009,341
Distance Traveled
940,894
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,537
752
36
2
3
320,681
2
L
Artemis
12,800
711
65
4
2
286,211
4
L
Baron Samedi
10,819
601
63
4
2
304,475
7
L
Xing Tian
13,066
726
34
2
0
350,208
11
W
Fenrir
11,651
647
52
3
3
349,437
1
W
Sol
13,108
728
128
7
7
339,223
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role