Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Manuel546
Neith
Level 126
God Stats
8W - 3L
1,763 SR
Queue Stats
215W - 183L
1,476 Elo+
Solo
Chaac
Chaac
Strasenap0theker
Chaac
Level 37
God Stats
0W - 2L
1,309 SR
Queue Stats
42W - 67L
1,358 Elo+
Solo
Team Averages
Level 96
1,524 SR
1,445 Elo+

VS

Team Averages
Level 66
1,714 SR
1,616 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Chazdini
Gilgamesh
Level 25
God Stats
64W - 11L
1,910 SR
Queue Stats
107W - 23L
1,835 Elo+
Party 1
Medusa
Medusa
adaz9
Medusa
Level 66
God Stats
13W - 3L
1,732 SR
Queue Stats
168W - 141L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
2 / 10 / 2
7,105
711
10,048
11,999
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Manuel546
Neith
11
1 / 5 / 1
6,573
657
4,550
6,966
1,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 7 / 2
6,997
700
3,774
11,467
9,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 0 / 13
8,446
845
8,480
6,994
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
Chazdini
Gilgamesh
13
9 / 1 / 11
8,934
893
11,504
11,715
7,711
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
adaz9
Medusa
12
8 / 3 / 8
8,472
847
7,965
8,855
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
22
22
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
10
2
0.3
W
Baron Samedi
 
Baron Samedi
5
0
13
11.5
W
Gilgamesh
Chazdini
Gilgamesh
9
1
11
14.5
L
Neith
Manuel546
Neith
1
5
1
0.3
L
1
7
2
0.29
W
Medusa
adaz9
Medusa
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,372
Damage
27,949
30,432
Taken
27,564
14,663
Mitigated
18,232
4,469
Healing
11,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
10,048
606
4
1,938
11,999
3,421
0
2,812
8,662
16,242
0
W
Baron Samedi
 
Baron Samedi
8,480
758
1,058
3,862
6,994
6,773
496
1,927
4,847
28,524
0
W
Gilgamesh
Chazdini
Gilgamesh
11,504
3,105
0
4,629
11,715
7,711
490
4,297
7,175
2,136
22,936
L
Neith
Manuel546
Neith
4,550
935
0
679
6,966
1,989
0
1,447
5,148
0
26,885
L
3,774
662
0
1,848
11,467
9,253
0
4,081
6,698
1,160
11,555
W
Medusa
adaz9
Medusa
7,965
2,990
0
1,822
8,855
3,748
1,295
3,958
4,709
0
23,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,675
Gold Earned
25,852
91
Minions Killed
119
2
Camps Cleared
8
503,473
Distance Traveled
590,004
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,105
711
24
2
2
153,074
3
W
Baron Samedi
8,446
845
56
6
3
188,360
2
W
Gilgamesh
8,934
893
24
2
2
210,373
1
L
Neith
6,573
657
50
5
0
170,084
1
L
Chaac
6,997
700
17
2
0
180,315
4
W
Medusa
8,472
847
39
4
3
191,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role