Player Matchup

He Bo
He Bo
Azár
He Bo
Level 157
God Stats
12W - 8L
1,779 SR
Queue Stats
58W - 42L
1,731 Elo+
Solo
Artemis
Artemis
BoyWhitZander
Artemis
Level 101
God Stats
12W - 5L
1,651 SR
Queue Stats
144W - 121L
1,557 Elo+
Solo
Bellona
Bellona
Rebecca77
Bellona
Level 155
God Stats
2W - 2L
1,711 SR
Queue Stats
463W - 448L
1,590 Elo+
Solo
Kali
Kali
Scalgore
Kali
Level 127
God Stats
18W - 18L
1,778 SR
Queue Stats
372W - 349L
1,655 Elo+
Solo
Merlin
Merlin
Sophyma
Merlin
Level 137
God Stats
1W - 2L
1,592 SR
Queue Stats
37W - 34L
1,607 Elo+
Solo
Team Averages
Level 135
1,702 SR
1,628 Elo+

VS

Team Averages
Level 116
1,685 SR
1,658 Elo+
Nu Wa
Nu Wa
Dist0rTionF
Nu Wa
Level 109
God Stats
2W - 1L
1,515 SR
Queue Stats
649W - 436L
1,673 Elo+
Solo
Mulan
Mulan
Jetfyre3
Mulan
Level 96
God Stats
4W - 2L
1,670 SR
Queue Stats
77W - 62L
1,537 Elo+
Solo
Bacchus
Bacchus
Kuzenboss
Bacchus
Level 157
God Stats
1W - 0L
1,704 SR
Queue Stats
107W - 96L
1,628 Elo+
Solo
Thanatos
Thanatos
blueberryQQ
Thanatos
Level 58
God Stats
28W - 4L
1,886 SR
Queue Stats
156W - 54L
1,830 Elo+
Solo
Neith
Neith
chesirecatxxx
Neith
Level 160
God Stats
66W - 49L
1,652 SR
Queue Stats
311W - 305L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Azár
He Bo
14
4 / 12 / 4
8,499
447
10,040
14,211
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
16
3 / 6 / 1
9,578
504
6,270
11,925
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Rebecca77
Bellona
15
3 / 6 / 1
9,512
501
13,640
21,460
18,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
10
1 / 1 / 1
7,552
397
826
7,139
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Sophyma
Merlin
16
0 / 7 / 0
8,961
472
3,871
10,591
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 11
10,914
574
10,964
11,375
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Jetfyre3
Mulan
18
4 / 2 / 7
10,843
571
12,605
15,877
12,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Kuzenboss
Bacchus
17
6 / 0 / 10
11,087
584
10,417
10,383
11,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
blueberryQQ
Thanatos
20
15 / 2 / 7
12,470
656
12,902
11,577
5,434
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 5 / 4
10,231
538
4,698
10,371
3,061
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
11
Kills
32
32
Deaths
11
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
He Bo
Azár
He Bo
4
12
4
0.5
L
Artemis
3
6
1
0.58
W
4
2
11
4.75
W
Mulan
Jetfyre3
Mulan
4
2
7
3.75
W
Bacchus
Kuzenboss
Bacchus
6
0
10
11
L
Bellona
Rebecca77
Bellona
3
6
1
0.58
L
Kali
1
1
1
1.5
L
Merlin
Sophyma
Merlin
0
7
0
0
W
Thanatos
blueberryQQ
Thanatos
15
2
7
9.25
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,647
Damage
51,586
65,326
Taken
59,583
29,365
Mitigated
35,386
10,598
Healing
32,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Azár
He Bo
10,040
493
0
1,412
14,211
3,145
0
6,166
7,756
51,310
0
L
Artemis
6,270
2,185
0
1,993
11,925
2,903
0
2,893
8,948
0
61,121
W
10,964
2,081
0
1,623
11,375
3,463
0
4,293
6,857
81,078
0
W
Mulan
Jetfyre3
Mulan
12,605
1,968
0
7,247
15,877
12,336
709
1,966
13,075
4,715
64,524
W
Bacchus
Kuzenboss
Bacchus
10,417
1,479
585
5,533
10,383
11,092
0
1,538
8,613
53,652
0
L
Bellona
Rebecca77
Bellona
13,640
3,955
0
3,817
21,460
18,662
240
5,825
14,622
4,184
58,897
L
Kali
826
358
0
2,344
7,139
2,549
0
2,680
4,303
0
30,672
L
Merlin
Sophyma
Merlin
3,871
490
0
1,032
10,591
2,106
0
4,087
6,304
67,054
0
W
Thanatos
blueberryQQ
Thanatos
12,902
4,346
0
15,457
11,577
5,434
0
3,447
7,880
0
90,506
W
4,698
1,383
0
1,929
10,371
3,061
1,643
4,144
6,227
0
78,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,102
Gold Earned
55,545
532
Minions Killed
616
0
Camps Cleared
0
1,564,090
Distance Traveled
1,901,968
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,499
447
71
4
0
320,465
0
L
Artemis
9,578
504
111
6
0
313,479
4
W
Nu Wa
10,914
574
133
7
0
363,348
7
W
Mulan
10,843
571
144
8
0
377,269
3
W
Bacchus
11,087
584
81
4
0
375,494
3
L
Bellona
9,512
501
136
7
0
353,671
3
L
Kali
7,552
397
72
4
0
240,377
4
L
Merlin
8,961
472
142
7
0
336,098
3
W
Thanatos
12,470
656
143
8
0
467,200
2
W
Neith
10,231
538
115
6
0
318,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role