Player Matchup

Eset
Eset
Platinum I
Radanomon
Eset
Platinum I
Level 159
God Stats
4W - 3L
1,702 SR
Queue Stats
172W - 161L
2,063 MMR
Solo
Guan Yu
Guan Yu
Diamond II
WinnersQueue
Guan Yu
Diamond II
Level 148
God Stats
0W - 2L
1,218 SR
Queue Stats
163W - 149L
2,260 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
WolfieNB
Ah Muzen Cab
Platinum II
Level 125
God Stats
2W - 2L
1,811 SR
Queue Stats
87W - 72L
2,287 MMR
Solo
Geb
Geb
Diamond III
davidoow321
Geb
Diamond III
Level 155
God Stats
8W - 6L
1,682 SR
Queue Stats
407W - 386L
2,271 MMR
Solo
Susano
Susano
Diamond III
Ătno
Susano
Diamond III
Level 125
God Stats
18W - 15L
1,711 SR
Queue Stats
229W - 270L
2,271 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,625 SR
2,231 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,571 SR
1,903 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Diamond II
FiktorrTS
Medusa
Diamond II
Level 124
God Stats
4W - 1L
1,289 SR
Queue Stats
136W - 147L
2,304 MMR
Solo
Thoth
Thoth
Platinum IV
SeraIex
Thoth
Platinum IV
Level 123
God Stats
1W - 0L
1,970 SR
Queue Stats
24W - 8L
2,083 MMR
Party 1
Chronos
Chronos
Platinum I
SmitePlayer7546
Chronos
Platinum I
Level 69
God Stats
20W - 14L
1,664 SR
Queue Stats
111W - 106L
2,001 MMR
Solo
Artio
Artio
Platinum I
Todesberg
Artio
Platinum I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
2,028 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
1 / 11 / 3
8,945
447
7,393
13,070
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Guan Yu
WinnersQueue
Guan Yu
16
2 / 4 / 6
10,094
505
8,462
20,205
18,867
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
WolfieNB
Ah Muzen Cab
18
6 / 3 / 2
11,787
589
12,501
12,301
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 3 / 2
9,018
451
8,015
12,172
12,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
Ătno
Susano
18
3 / 7 / 2
10,069
503
9,098
17,373
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CliodhnaCamazotzOdinGilgamesh

VS

Bans
MulanAthenaSolLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
13 / 2 / 7
12,416
621
15,632
17,131
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
 
Nemesis
19
13 / 2 / 7
12,416
621
15,632
17,131
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
FiktorrTS
Medusa
20
2 / 0 / 3
12,833
642
7,080
12,396
4,934
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thoth
SeraIex
Thoth
19
8 / 2 / 14
12,651
633
21,900
10,318
4,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 3 / 2
12,773
639
7,783
11,660
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Todesberg
Artio
15
2 / 5 / 8
10,781
539
5,156
20,598
17,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
82
12
Kills
41
28
Deaths
14
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
13
2
7
8.25
W
Nemesis
 
Nemesis
13
2
7
8.25
W
Medusa
FiktorrTS
Medusa
2
0
3
3.5
L
Eset
1
11
3
0.23
W
Thoth
SeraIex
Thoth
8
2
14
7.5
W
3
3
2
1.33
W
Artio
Todesberg
Artio
2
5
8
1.2
L
Guan Yu
WinnersQueue
Guan Yu
2
4
6
1.25
L
Ah Muzen Cab
WolfieNB
Ah Muzen Cab
6
3
2
2.33
L
0
3
2
0.33
L
Susano
Ătno
Susano
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,469
Damage
73,183
75,121
Taken
89,234
43,642
Mitigated
42,095
18,028
Healing
24,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,632
5,503
0
4,822
17,131
5,928
72
2,926
14,121
0
78,754
W
Nemesis
 
Nemesis
15,632
5,503
0
4,822
17,131
5,928
72
2,926
14,121
0
78,754
W
Medusa
FiktorrTS
Medusa
7,080
3,072
0
4,806
12,396
4,934
0
4,376
7,407
0
112,601
L
Eset
7,393
1,101
137
1,336
13,070
3,688
0
8,533
4,123
62,663
0
W
Thoth
SeraIex
Thoth
21,900
813
0
2,394
10,318
4,272
0
3,159
7,018
93,715
0
W
7,783
4,520
0
1,530
11,660
3,611
706
1,408
10,252
116,004
0
W
Artio
Todesberg
Artio
5,156
1,102
1,296
5,115
20,598
17,422
50
5,243
15,258
31,423
0
L
Guan Yu
WinnersQueue
Guan Yu
8,462
1,462
988
2,287
20,205
18,867
0
10,644
8,899
7,983
45,996
L
Ah Muzen Cab
WolfieNB
Ah Muzen Cab
12,501
4,870
0
4,545
12,301
3,417
328
4,275
7,744
0
91,332
L
8,015
687
0
3,514
12,172
12,209
0
2,779
9,295
53,737
0
L
Susano
Ătno
Susano
9,098
2,525
0
5,221
17,373
5,461
0
7,035
10,122
0
83,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,913
Gold Earned
73,870
632
Minions Killed
829
0
Camps Cleared
0
2,067,295
Distance Traveled
2,549,645
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,416
621
103
5
0
470,800
2
W
Nemesis
12,416
621
103
5
0
470,800
2
W
Medusa
12,833
642
182
9
0
399,416
4
L
Eset
8,945
447
119
6
0
348,807
2
W
Thoth
12,651
633
159
8
0
396,869
7
W
Chronos
12,773
639
230
12
0
416,352
8
W
Artio
10,781
539
52
3
0
395,408
9
L
Guan Yu
10,094
505
94
5
0
447,361
4
L
Ah Muzen Cab
11,787
589
182
9
0
402,552
3
L
Geb
9,018
451
97
5
0
429,212
5
L
Susano
10,069
503
140
7
0
439,363
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role