Player Matchup

Sol
Sol
Millanel
Sol
Level 158
God Stats
1W - 0L
1,572 SR
Queue Stats
147W - 110L
1,578 Elo+
Party 1
Sylvanus
Sylvanus
Xenocider
Sylvanus
Level 139
God Stats
1W - 2L
1,732 SR
Queue Stats
106W - 104L
1,562 Elo+
Party 1
Hercules
Hercules
nubliasness
Hercules
Level 159
God Stats
9W - 6L
1,579 SR
Queue Stats
158W - 116L
1,572 Elo+
Party 1
Team Averages
Level 152
1,627 SR
1,571 Elo+

VS

Team Averages
Level 90
1,412 SR
1,452 Elo+
Fafnir
Fafnir
Flatterz_
Fafnir
Level 106
God Stats
3W - 5L
1,501 SR
Queue Stats
362W - 572L
1,489 Elo+
Solo
Fenrir
Fenrir
RottenRudolph
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,425 Elo+
Party 2
Ra
Ra
ZeroBetrayal
Ra
Level 45
God Stats
0W - 3L
1,235 SR
Queue Stats
21W - 35L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
11,790
655
13,684
10,037
3,581
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
Xenocider
Sylvanus
16
2 / 2 / 10
11,359
631
8,219
11,344
8,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
nubliasness
Hercules
15
6 / 2 / 4
11,691
650
22,479
24,244
15,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Flatterz_
Fafnir
14
1 / 4 / 3
11,508
639
7,163
25,099
36,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 3 / 2
10,947
608
13,813
19,703
15,418
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 7 / 2
9,939
552
8,549
11,568
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
6
6
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Flatterz_
Fafnir
1
4
3
0.63
W
6
2
6
4.5
L
4
3
2
1.67
W
Sylvanus
Xenocider
Sylvanus
2
2
10
3.5
L
1
7
2
0.29
W
Hercules
nubliasness
Hercules
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
29,525
45,625
Taken
56,370
28,345
Mitigated
56,372
22,281
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Flatterz_
Fafnir
7,163
1,886
460
7,461
25,099
36,223
378
11,415
12,424
28,085
0
W
13,684
4,691
0
2,536
10,037
3,581
2,067
1,943
8,094
65,362
0
L
13,813
4,283
0
2,806
19,703
15,418
525
9,435
9,823
0
31,099
W
Sylvanus
Xenocider
Sylvanus
8,219
1,547
5,857
5,727
11,344
8,770
460
4,335
6,595
31,152
5,839
L
8,549
1,162
2,487
1,927
11,568
4,731
616
4,324
7,041
44,558
0
W
Hercules
nubliasness
Hercules
22,479
3,653
0
8,161
24,244
15,994
367
10,038
12,114
10,681
35,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,840
Gold Earned
32,394
213
Minions Killed
159
13
Camps Cleared
3
951,070
Distance Traveled
941,009
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,508
639
30
2
1
313,590
2
W
Sol
11,790
655
124
7
4
319,034
0
L
Fenrir
10,947
608
41
2
2
354,735
4
W
Sylvanus
11,359
631
50
3
6
307,382
5
L
Ra
9,939
552
88
5
0
272,684
4
W
Hercules
11,691
650
39
2
3
324,654
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role