Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Curlysmile101
Tiamat
Level 128
God Stats
16W - 27L
1,440 SR
Queue Stats
747W - 710L
1,512 Elo+
Party 2
Skadi
Skadi
GothicWolf44
Skadi
Level 26
God Stats
19W - 12L
1,476 SR
Queue Stats
44W - 34L
1,510 Elo+
Party 2
Ymir
Ymir
SortaRac isTony
Ymir
Level 133
God Stats
3W - 5L
1,405 SR
Queue Stats
683W - 655L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
Vv OG Shadow vV
Gilgamesh
Level 122
God Stats
24W - 14L
1,668 SR
Queue Stats
435W - 419L
1,522 Elo+
Party 2
Team Averages
Level 90
1,498 SR
1,508 Elo+

VS

Team Averages
Level 46
1,531 SR
1,458 Elo+
Tiamat
Tiamat
DarkRaider354
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,462 Elo+
Party 1
Scylla
Scylla
I Settzer I
Scylla
Level 104
God Stats
21W - 24L
1,451 SR
Queue Stats
297W - 261L
1,538 Elo+
Solo
Pele
Pele
Kanye Lore
Pele
Level 67
God Stats
1W - 1L
1,502 SR
Queue Stats
140W - 136L
1,419 Elo+
Party 1
Guan Yu
Guan Yu
MetallicaKid10
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,431 Elo+
Party 1
Charybdis
Charybdis
musouexpress
Charybdis
Level 28
God Stats
1W - 2L
1,700 SR
Queue Stats
27W - 32L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 1 / 3
6,296
525
2,713
5,240
1,900
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
 
Nemesis
11
2 / 1 / 3
6,296
525
2,713
5,240
1,900
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 2 / 5
6,236
520
5,469
4,962
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 3
5,930
494
3,907
3,425
857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 0 / 4
6,413
534
5,643
8,128
4,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Vv OG Shadow vV
Gilgamesh
12
3 / 1 / 1
6,921
577
5,779
4,635
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,994
416
1,031
5,066
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
11
1 / 3 / 2
6,388
532
3,936
7,391
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 3 / 2
6,533
544
4,424
10,049
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
5,462
455
800
4,331
2,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
musouexpress
Charybdis
10
0 / 2 / 0
5,568
464
2,065
7,667
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
5
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
3
3.5
W
Nemesis
 
Nemesis
2
1
3
3.5
W
2
2
5
2.25
L
0
2
0
0
W
0
0
3
1.5
L
Scylla
1
3
2
0.67
L
2
3
2
1
L
1
1
0
1
W
4
0
4
6
W
Gilgamesh
Vv OG Shadow vV
Gilgamesh
3
1
1
3.5
L
Charybdis
musouexpress
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
12,256
31,630
Taken
34,504
15,127
Mitigated
13,508
7,104
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,713
733
0
560
5,240
1,900
27
935
4,261
0
31,120
W
Nemesis
 
Nemesis
2,713
733
0
560
5,240
1,900
27
935
4,261
0
31,120
W
5,469
890
0
1,026
4,962
2,350
34
1,928
2,861
35,669
0
L
1,031
122
0
1,119
5,066
3,168
0
2,892
2,174
8,766
0
W
3,907
838
0
1,166
3,425
857
0
560
2,865
0
30,666
L
Scylla
3,936
406
0
1,158
7,391
2,368
500
4,856
2,416
32,860
0
L
4,424
983
0
3,198
10,049
3,201
0
2,310
7,420
0
38,132
L
800
104
0
306
4,331
2,843
82
666
3,397
0
15,318
W
5,643
1,645
590
2,400
8,128
4,931
0
1,245
6,801
26,541
0
W
Gilgamesh
Vv OG Shadow vV
Gilgamesh
5,779
1,410
0
802
4,635
3,189
0
0
4,493
3,843
32,165
L
Charybdis
musouexpress
Charybdis
2,065
1,231
0
2,967
7,667
1,928
0
1,594
6,073
0
37,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,092
Gold Earned
28,945
376
Minions Killed
284
0
Camps Cleared
0
1,433,709
Distance Traveled
1,104,546
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,296
525
52
4
0
262,289
2
W
Nemesis
6,296
525
52
4
0
262,289
2
W
Tiamat
6,236
520
75
6
0
225,867
3
L
Tiamat
4,994
416
17
1
0
209,022
0
W
Skadi
5,930
494
84
7
0
211,764
0
L
Scylla
6,388
532
66
6
0
219,274
5
L
Pele
6,533
544
85
7
0
226,865
1
L
Guan Yu
5,462
455
43
4
0
238,696
0
W
Ymir
6,413
534
32
3
0
251,822
3
W
Gilgamesh
6,921
577
81
7
0
219,678
0
L
Charybdis
5,568
464
73
6
0
210,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role