Player Matchup

Artio
Artio
 
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
APains
Loki
Level 60
God Stats
16W - 10L
1,626 SR
Queue Stats
43W - 46L
1,517 Elo+
Solo
Anubis
Anubis
BoujeeElegance
Anubis
Level 124
God Stats
3W - 0L
1,537 SR
Queue Stats
121W - 95L
1,532 Elo+
Party 2
Ullr
Ullr
ShadowsWoe
Ullr
Level 159
God Stats
63W - 79L
1,529 SR
Queue Stats
1,029W - 1,001L
1,560 Elo+
Party 2
Thor
Thor
skurtSKURT74
Thor
Level 160
God Stats
14W - 16L
1,644 SR
Queue Stats
620W - 561L
1,583 Elo+
Party 2
Team Averages
Level 127
1,556 SR
1,532 Elo+

VS

Team Averages
Level 96
1,588 SR
1,514 Elo+
Baron Samedi
Baron Samedi
CrimsonNightWIng
Baron Samedi
Level 124
God Stats
9W - 8L
1,675 SR
Queue Stats
374W - 377L
1,484 Elo+
Solo
Neith
Neith
Stansbuttcrumbs
Neith
Level 53
God Stats
6W - 6L
1,636 SR
Queue Stats
193W - 173L
1,525 Elo+
Party 1
Ganesha
Ganesha
malywaly
Ganesha
Level 88
God Stats
6W - 5L
1,616 SR
Queue Stats
425W - 387L
1,555 Elo+
Party 1
Thanatos
Thanatos
ragnolipse
Thanatos
Level 107
God Stats
5W - 8L
1,433 SR
Queue Stats
82W - 76L
1,519 Elo+
Solo
Hel
Hel
s0n1c_secks
Hel
Level 109
God Stats
0W - 2L
1,582 SR
Queue Stats
128W - 132L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 0 / 13
7,565
540
6,819
11,561
7,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
 
Artio
11
1 / 0 / 13
7,565
540
6,819
11,561
7,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
APains
Loki
13
3 / 2 / 2
7,878
563
3,075
7,664
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 4 / 7
7,577
541
9,287
7,814
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 6
8,642
617
9,067
7,385
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
9 / 1 / 11
8,948
639
14,654
11,765
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrimsonNightWIng
Baron Samedi
12
0 / 4 / 1
6,878
491
6,863
10,411
6,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
1 / 3 / 0
6,678
477
6,586
7,807
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
malywaly
Ganesha
10
0 / 5 / 2
6,116
437
4,015
14,157
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ragnolipse
Thanatos
12
5 / 4 / 0
7,123
509
7,125
11,608
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 5
6,705
479
6,380
11,651
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
23
Kills
6
7
Deaths
22
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
13
7.5
W
Artio
 
Artio
1
0
13
7.5
W
Loki
APains
Loki
3
2
2
2
W
5
4
7
2.13
L
Baron Samedi
CrimsonNightWIng
Baron Samedi
0
4
1
0.13
W
4
0
6
7
L
1
3
0
0.33
L
Ganesha
malywaly
Ganesha
0
5
2
0.2
L
Thanatos
ragnolipse
Thanatos
5
4
0
1.25
L
0
6
5
0.42
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,721
Damage
30,969
57,750
Taken
55,634
27,119
Mitigated
22,874
29,268
Healing
22,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,819
1,695
3,136
5,600
11,561
7,651
92
3,722
7,672
16,429
0
W
Artio
 
Artio
6,819
1,695
3,136
5,600
11,561
7,651
92
3,722
7,672
16,429
0
W
Loki
APains
Loki
3,075
617
0
2,981
7,664
2,684
310
4,369
2,826
0
41,824
W
9,287
825
0
1,894
7,814
2,678
540
2,907
4,703
42,675
0
L
Baron Samedi
CrimsonNightWIng
Baron Samedi
6,863
562
338
3,868
10,411
6,180
0
1,720
8,691
40,606
0
W
9,067
5,115
0
2,509
7,385
2,624
0
982
6,360
0
64,958
L
6,586
1,636
0
2,222
7,807
2,448
0
1,557
6,250
0
40,843
L
Ganesha
malywaly
Ganesha
4,015
759
0
2,379
14,157
7,797
0
4,873
9,284
14,997
0
L
Thanatos
ragnolipse
Thanatos
7,125
1,244
0
9,091
11,608
3,192
0
2,494
9,114
0
40,753
L
6,380
556
898
4,035
11,651
3,257
188
5,462
6,189
36,655
0
W
14,654
4,898
0
4,412
11,765
3,831
0
4,173
7,370
0
53,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,175
Gold Earned
33,500
393
Minions Killed
333
0
Camps Cleared
0
1,616,764
Distance Traveled
1,264,186
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,565
540
13
1
0
272,182
4
W
Artio
7,565
540
13
1
0
272,182
4
W
Loki
7,878
563
81
6
0
271,888
3
W
Anubis
7,577
541
74
5
0
247,868
5
L
Baron Samedi
6,878
491
89
6
0
245,625
5
W
Ullr
8,642
617
128
9
0
258,315
2
L
Neith
6,678
477
95
7
0
248,857
6
L
Ganesha
6,116
437
1
0
0
257,933
1
L
Thanatos
7,123
509
62
4
0
258,769
8
L
Hel
6,705
479
86
6
0
253,002
2
W
Thor
8,948
639
84
6
0
294,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role