Player Matchup

Guan Yu
Guan Yu
ColesWater
Guan Yu
Level 88
God Stats
5W - 5L
1,295 SR
Queue Stats
63W - 98L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
Flatterz_
Danzaburou
Level 106
God Stats
5W - 3L
1,568 SR
Queue Stats
362W - 572L
1,485 Elo+
Solo
Thoth
Thoth
SPERELE
Thoth
Level 133
God Stats
31W - 17L
1,655 SR
Queue Stats
280W - 205L
1,699 Elo+
Party 2
Team Averages
Level 109
1,506 SR
1,537 Elo+

VS

Team Averages
Level 129
1,530 SR
1,503 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Caleborate95
Zeus
Level 102
God Stats
3W - 3L
1,618 SR
Queue Stats
62W - 88L
1,473 Elo+
Party 1
Atlas
Atlas
Kyebrook_14
Atlas
Level 129
God Stats
3W - 4L
1,471 SR
Queue Stats
186W - 210L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ColesWater
Guan Yu
16
5 / 2 / 14
11,187
699
10,558
18,399
24,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Flatterz_
Danzaburou
15
3 / 4 / 9
10,712
670
8,486
13,527
5,089
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
SPERELE
Thoth
17
11 / 1 / 7
12,213
763
25,550
11,070
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 7 / 4
8,839
552
7,377
15,477
4,684
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 8 / 1
9,967
623
12,898
12,653
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 6
10,105
632
8,665
23,825
21,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
7
7
Deaths
19
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
4
0.43
L
5
8
1
0.69
W
Guan Yu
ColesWater
Guan Yu
5
2
14
6
W
Danzaburou
Flatterz_
Danzaburou
3
4
9
1.88
L
1
4
6
1
W
Thoth
SPERELE
Thoth
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,594
Damage
28,940
42,996
Taken
51,955
33,628
Mitigated
29,825
19,474
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,377
2,789
0
994
15,477
4,684
477
6,923
7,813
0
27,886
L
12,898
1,111
96
1,633
12,653
3,191
30
6,637
5,539
35,296
0
W
Guan Yu
ColesWater
Guan Yu
10,558
1,786
3,721
9,128
18,399
24,406
88
8,069
10,330
368
26,036
W
Danzaburou
Flatterz_
Danzaburou
8,486
3,179
0
3,933
13,527
5,089
1,591
7,750
5,777
0
49,295
L
8,665
2,976
459
6,061
23,825
21,950
0
11,383
10,930
24,677
0
W
Thoth
SPERELE
Thoth
25,550
478
0
2,692
11,070
4,133
569
6,078
4,992
58,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
28,911
185
Minions Killed
139
11
Camps Cleared
3
924,682
Distance Traveled
857,291
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,839
552
50
3
3
313,401
3
L
Zeus
9,967
623
59
4
0
239,629
1
W
Guan Yu
11,187
699
34
2
4
332,847
2
W
Danzaburou
10,712
670
85
5
4
293,211
2
L
Atlas
10,105
632
30
2
0
304,261
5
W
Thoth
12,213
763
66
4
3
298,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role