Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
TheFreckOfNature
Nu Wa
Level 83
God Stats
12W - 9L
1,559 SR
Queue Stats
267W - 320L
1,343 Elo+
Party 3
Hachiman
Hachiman
ZACK-WOLFTEN
Hachiman
Level 41
God Stats
2W - 2L
1,215 SR
Queue Stats
15W - 30L
1,162 Elo+
Party 2
Xing Tian
Xing Tian
ganon_lord
Xing Tian
Level 47
God Stats
3W - 0L
1,805 SR
Queue Stats
28W - 44L
1,203 Elo+
Party 2
Fenrir
Fenrir
terminater198
Fenrir
Level 45
God Stats
8W - 9L
1,435 SR
Queue Stats
43W - 79L
1,272 Elo+
Solo
Team Averages
Level 57
1,503 SR
1,296 Elo+

VS

Team Averages
Level 54
1,312 SR
1,213 Elo+
Tiamat
Tiamat
JOEY4297
Tiamat
Level 47
God Stats
0W - 3L
1,182 SR
Queue Stats
47W - 79L
1,187 Elo+
Party 1
Cerberus
Cerberus
KingJoker628
Cerberus
Level 48
God Stats
0W - 3L
1,222 SR
Queue Stats
54W - 91L
1,190 Elo+
Party 1
Loki
Loki
KingPaPi4202926
Loki
Level 29
God Stats
1W - 5L
1,294 SR
Queue Stats
21W - 55L
1,150 Elo+
Party 1
Janus
Janus
KingPiggy476
Janus
Level 46
God Stats
3W - 5L
1,268 SR
Queue Stats
43W - 85L
1,167 Elo+
Party 1
Skadi
Skadi
darthwebhead
Skadi
Level 98
God Stats
4W - 2L
1,593 SR
Queue Stats
29W - 35L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
12 / 1 / 5
11,951
629
11,592
12,063
9,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
7 / 1 / 11
11,020
580
14,340
8,482
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
ZACK-WOLFTEN
Hachiman
14
4 / 5 / 7
8,917
469
7,442
10,289
4,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
ganon_lord
Xing Tian
15
9 / 6 / 11
11,215
590
9,042
17,642
15,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
7 / 4 / 8
10,535
554
8,219
15,899
6,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JOEY4297
Tiamat
13
0 / 9 / 0
7,989
420
3,074
12,226
5,428
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
KingJoker628
Cerberus
12
2 / 9 / 5
7,857
414
5,692
20,457
16,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
1 / 6 / 6
7,704
405
3,942
10,634
2,733
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 8 / 4
10,556
556
9,208
11,630
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 7 / 3
9,406
495
14,792
13,449
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
39
Kills
16
17
Deaths
39
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
12
1
5
14.5
L
Tiamat
JOEY4297
Tiamat
0
9
0
0
L
Cerberus
KingJoker628
Cerberus
2
9
5
0.5
L
1
6
6
0.67
L
6
8
4
1
W
7
1
11
12.5
W
Hachiman
ZACK-WOLFTEN
Hachiman
4
5
7
1.5
L
7
7
3
1.21
W
Xing Tian
ganon_lord
Xing Tian
9
6
11
2.42
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,635
Damage
36,708
64,375
Taken
68,396
38,687
Mitigated
31,588
17,466
Healing
7,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,592
1,984
0
5,543
12,063
9,437
2,737
4,040
7,989
0
70,486
L
Tiamat
JOEY4297
Tiamat
3,074
959
0
1,460
12,226
5,428
1,337
1,118
10,459
43,563
0
L
Cerberus
KingJoker628
Cerberus
5,692
962
61
5,256
20,457
16,382
440
6,984
12,492
33,011
0
L
3,942
1,132
0
0
10,634
2,733
0
3,781
6,523
0
15,861
L
9,208
330
0
0
11,630
3,753
812
4,714
6,369
77,967
0
W
14,340
2,288
0
1,720
8,482
2,917
2,875
1,671
6,679
60,487
0
W
Hachiman
ZACK-WOLFTEN
Hachiman
7,442
4,361
0
1,431
10,289
4,203
2,165
2,430
7,811
0
41,323
L
14,792
6,854
0
838
13,449
3,292
1,455
5,534
7,441
0
58,632
W
Xing Tian
ganon_lord
Xing Tian
9,042
751
178
3,376
17,642
15,408
161
4,628
12,854
37,282
0
W
8,219
3,708
0
5,218
15,899
6,722
772
4,773
10,948
0
62,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,638
Gold Earned
43,512
439
Minions Killed
402
0
Camps Cleared
0
1,801,918
Distance Traveled
1,640,247
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,951
629
131
7
0
402,448
0
L
Tiamat
7,989
420
86
5
0
295,128
0
L
Cerberus
7,857
414
67
4
0
368,379
2
L
Loki
7,704
405
34
2
0
344,297
0
L
Janus
10,556
556
132
7
0
326,517
0
W
Nu Wa
11,020
580
96
5
0
382,424
2
W
Hachiman
8,917
469
63
3
0
321,283
2
L
Skadi
9,406
495
83
4
0
305,926
3
W
Xing Tian
11,215
590
55
3
0
356,964
0
W
Fenrir
10,535
554
94
5
0
338,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role