Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AdrielSarx
Sol
Level 49
God Stats
0W - 2L
1,264 SR
Queue Stats
141W - 154L
1,384 Elo+
Party 3
Ares
Ares
BlackHuevo95
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
Mae9lm2106
Scylla
Level 7
God Stats
0W - 1L
1,181 SR
Queue Stats
0W - 2L
1,235 Elo+
Party 3
Achilles
Achilles
austinator29
Achilles
Level 40
God Stats
12W - 17L
1,476 SR
Queue Stats
96W - 103L
1,365 Elo+
Solo
Team Averages
Level 42
1,384 SR
1,397 Elo+

VS

Team Averages
Level 101
1,513 SR
1,406 Elo+
Bellona
Bellona
Chaperona23
Bellona
Level 44
God Stats
26W - 25L
1,423 SR
Queue Stats
99W - 113L
1,379 Elo+
Party 2
Loki
Loki
GrimFantacies
Loki
Level 106
God Stats
3W - 9L
1,442 SR
Queue Stats
366W - 292L
1,559 Elo+
Party 1
Cupid
Cupid
PsychodstHC
Cupid
Level 147
God Stats
4W - 2L
1,542 SR
Queue Stats
215W - 235L
1,374 Elo+
Party 2
Kuzenbo
Kuzenbo
akirayokoshima
Kuzenbo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,328 Elo+
Party 1
Neith
Neith
venator23
Neith
Level 159
God Stats
13W - 7L
1,657 SR
Queue Stats
138W - 170L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 6 / 2
6,784
452
5,448
11,901
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 1
5,978
399
8,500
10,134
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 1
5,910
394
2,580
12,387
9,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Mae9lm2106
Scylla
10
1 / 9 / 1
6,211
414
2,000
9,609
2,008
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
austinator29
Achilles
12
1 / 1 / 0
6,808
454
3,270
10,996
8,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chaperona23
Bellona
13
0 / 1 / 1
7,639
509
5,465
8,835
8,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 2 / 1
8,100
540
6,475
9,826
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
7 / 2 / 6
7,740
516
11,765
8,010
2,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 8
7,785
519
7,325
11,151
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
venator23
Neith
15
13 / 0 / 2
9,061
604
13,277
7,309
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
27
27
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
6
2
0.5
L
0
5
1
0.1
L
1
6
1
0.25
W
Bellona
Chaperona23
Bellona
0
1
1
0.5
W
5
2
1
2.75
L
Scylla
Mae9lm2106
Scylla
1
9
1
0.17
W
7
2
6
5
W
2
0
8
6
L
Achilles
austinator29
Achilles
1
1
0
1
W
Neith
venator23
Neith
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,798
Damage
44,307
55,027
Taken
45,131
25,931
Mitigated
25,605
8,316
Healing
18,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,448
2,312
0
3,184
11,901
3,226
0
140
11,761
0
30,494
L
8,500
3,178
0
1,526
10,134
2,893
0
2,393
7,741
38,211
0
L
2,580
506
0
0
12,387
9,099
0
4,201
8,186
11,844
0
W
Bellona
Chaperona23
Bellona
5,465
466
0
2,408
8,835
8,289
555
0
8,835
8,819
35,904
W
6,475
1,520
0
3,557
9,826
3,200
882
624
9,202
0
59,172
L
Scylla
Mae9lm2106
Scylla
2,000
1,179
0
490
9,609
2,008
0
591
9,018
14,681
0
W
11,765
7,805
2,686
3,213
8,010
2,453
838
4,423
3,587
0
41,148
W
7,325
1,975
547
3,176
11,151
8,505
525
6,954
4,197
30,486
0
L
Achilles
austinator29
Achilles
3,270
203
0
3,116
10,996
8,705
219
1,032
9,025
0
31,712
W
Neith
venator23
Neith
13,277
4,853
0
3,120
7,309
3,158
1,144
1,079
6,230
0
59,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,691
Gold Earned
40,325
239
Minions Killed
386
0
Camps Cleared
0
1,248,315
Distance Traveled
1,435,922
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,784
452
67
4
0
294,397
7
L
Sol
5,978
399
58
4
0
237,085
4
L
Ares
5,910
394
15
1
0
217,825
0
W
Bellona
7,639
509
94
6
0
302,581
0
W
Loki
8,100
540
103
7
0
311,471
3
L
Scylla
6,211
414
33
2
0
234,331
0
W
Cupid
7,740
516
67
4
0
249,700
6
W
Kuzenbo
7,785
519
41
3
0
301,758
2
L
Achilles
6,808
454
66
4
0
264,677
2
W
Neith
9,061
604
81
5
0
270,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role