Player Matchup

Atlas
Atlas
Angelurban
Atlas
Level 127
God Stats
5W - 6L
1,427 SR
Queue Stats
85W - 81L
1,490 Elo+
Party 4
Ra
Ra
RevanchistGhost
Ra
Level 84
God Stats
5W - 2L
1,541 SR
Queue Stats
109W - 129L
1,419 Elo+
Party 4
Awilix
Awilix
Stauby1234
Awilix
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 64L
1,451 Elo+
Party 2
Olorun
Olorun
punisher29801
Olorun
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 49L
1,370 Elo+
Party 4
Sun Wukong
Sun Wukong
xXxMRxPFFxXx
Sun Wukong
Level 64
God Stats
2W - 2L
1,439 SR
Queue Stats
154W - 141L
1,468 Elo+
Party 2
Team Averages
Level 79
1,481 SR
1,440 Elo+

VS

Team Averages
Level 87
1,539 SR
1,463 Elo+
Ganesha
Ganesha
CompleteNonsense
Ganesha
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,495 Elo+
Party 3
Kali
Kali
Jungl3Juice
Kali
Level 105
God Stats
6W - 0L
1,890 SR
Queue Stats
97W - 85L
1,561 Elo+
Party 3
Zeus
Zeus
ReaL DragonSin
Zeus
Level 78
God Stats
7W - 8L
1,571 SR
Queue Stats
9W - 13L
1,449 Elo+
Party 1
Mulan
Mulan
ReaLGrizzlySin
Mulan
Level 88
God Stats
3W - 6L
1,506 SR
Queue Stats
20W - 27L
1,416 Elo+
Party 1
Chiron
Chiron
TheZzakK
Chiron
Level 109
God Stats
8W - 2L
1,229 SR
Queue Stats
205W - 230L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
2 / 4 / 9
9,375
446
7,815
18,646
18,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 5 / 3
10,893
519
9,920
13,467
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Stauby1234
Awilix
15
3 / 5 / 4
9,574
456
8,285
16,089
6,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 2 / 4
10,820
515
12,877
11,167
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
xXxMRxPFFxXx
Sun Wukong
15
5 / 7 / 1
9,719
463
18,936
21,982
15,246
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 15
9,614
458
4,272
14,422
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
16 / 3 / 6
13,105
624
25,002
24,953
14,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 8
9,545
455
12,849
8,223
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 5 / 2
9,396
447
10,321
19,331
10,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chiron
TheZzakK
Chiron
16
0 / 4 / 8
9,700
462
6,760
14,027
4,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
20
Kills
23
23
Deaths
20
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
4
9
1.63
W
0
4
15
1.88
W
16
3
6
6.33
W
3
4
8
1.75
W
4
5
2
1
L
2
5
3
0.7
L
Awilix
Stauby1234
Awilix
3
5
4
1
W
Chiron
TheZzakK
Chiron
0
4
8
1
L
8
2
4
5
L
Sun Wukong
xXxMRxPFFxXx
Sun Wukong
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,833
Damage
59,204
81,351
Taken
80,956
50,490
Mitigated
46,294
21,690
Healing
23,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
7,815
3,441
0
2,864
18,646
18,421
66
4,096
14,337
25,932
0
W
4,272
707
0
1,419
14,422
13,618
0
9,088
5,236
17,795
0
W
25,002
14,316
0
10,498
24,953
14,901
766
4,906
19,645
0
87,796
W
12,849
970
578
709
8,223
2,634
0
4,388
3,713
53,356
0
W
10,321
1,656
0
6,143
19,331
10,191
257
3,448
15,255
0
37,815
L
9,920
1,315
695
4,302
13,467
4,792
1,094
4,182
9,285
86,993
0
L
Awilix
Stauby1234
Awilix
8,285
3,969
0
4,013
16,089
6,935
0
2,949
13,098
0
69,023
W
Chiron
TheZzakK
Chiron
6,760
2,228
671
3,739
14,027
4,950
0
6,975
7,010
0
85,886
L
12,877
7,969
742
3,675
11,167
5,096
432
2,666
8,501
61,231
11,438
L
Sun Wukong
xXxMRxPFFxXx
Sun Wukong
18,936
5,266
0
5,399
21,982
15,246
358
3,413
17,956
0
55,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,381
Gold Earned
51,360
506
Minions Killed
437
0
Camps Cleared
0
1,825,382
Distance Traveled
1,930,210
10
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,375
446
28
1
0
349,750
3
W
Ganesha
9,614
458
9
0
0
415,144
17
W
Kali
13,105
624
116
6
0
443,659
0
W
Zeus
9,545
455
90
4
0
395,672
3
W
Mulan
9,396
447
69
3
0
288,575
3
L
Ra
10,893
519
165
8
0
372,934
3
L
Awilix
9,574
456
95
5
0
428,340
0
W
Chiron
9,700
462
153
7
0
387,160
7
L
Olorun
10,820
515
126
6
0
342,137
0
L
Sun Wukong
9,719
463
92
4
0
332,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role