Player Matchup

Scylla
Scylla
Last_kingz_2000
Scylla
Level 125
God Stats
1W - 1L
1,575 SR
Queue Stats
112W - 112L
1,559 Elo+
Solo
Da Ji
Da Ji
Rocklobsta
Da Ji
Level 147
God Stats
1W - 2L
1,599 SR
Queue Stats
28W - 29L
1,570 Elo+
Party 2
Raijin
Raijin
Squidwart
Raijin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,593 Elo+
Party 2
Nemesis
Nemesis
pigglyjuff
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,537 Elo+
Solo
Loki
Loki
x-LeBean-x
Loki
Level 140
God Stats
2W - 1L
1,805 SR
Queue Stats
217W - 195L
1,528 Elo+
Solo
Team Averages
Level 125
1,596 SR
1,557 Elo+

VS

Team Averages
Level 134
1,539 SR
1,545 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
 
Cliodhna
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Mexi__23
Fafnir
Level 125
God Stats
4W - 5L
1,412 SR
Queue Stats
131W - 128L
1,557 Elo+
Party 1
Artio
Artio
rickzg77
Artio
Level 127
God Stats
2W - 0L
1,784 SR
Queue Stats
49W - 36L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 6
10,542
811
17,521
10,182
3,463
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
17
3 / 7 / 7
9,844
757
6,881
12,735
4,944
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Squidwart
Raijin
14
3 / 7 / 16
9,063
697
11,982
12,226
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
pigglyjuff
Nemesis
14
1 / 6 / 13
8,256
635
6,613
11,340
4,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
8 / 4 / 9
9,923
763
17,982
11,011
4,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
15 / 5 / 11
12,814
986
18,553
20,791
26,182
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
 
Chernobog
19
4 / 3 / 17
11,809
908
8,678
13,403
6,365
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
 
Cliodhna
16
4 / 5 / 13
10,256
789
12,473
11,603
5,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Mexi__23
Fafnir
15
3 / 6 / 14
10,156
781
7,840
16,310
15,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
rickzg77
Artio
16
2 / 5 / 13
10,481
806
4,624
19,449
22,039
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
96
23
Kills
28
28
Deaths
24
51
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
15
5
11
4.1
W
Chernobog
 
Chernobog
4
3
17
4.17
W
Cliodhna
 
Cliodhna
4
5
13
2.1
L
8
4
6
2.75
W
Fafnir
Mexi__23
Fafnir
3
6
14
1.67
L
Da Ji
3
7
7
0.93
L
Raijin
Squidwart
Raijin
3
7
16
1.57
L
Nemesis
pigglyjuff
Nemesis
1
6
13
1.25
W
Artio
rickzg77
Artio
2
5
13
1.7
L
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,979
Damage
52,168
57,494
Taken
81,556
21,664
Mitigated
75,065
13,510
Healing
24,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
18,553
2,705
644
2,112
20,791
26,182
78
8,735
11,519
37,559
0
W
Chernobog
 
Chernobog
8,678
4,788
1,295
4,709
13,403
6,365
2,979
3,520
9,683
0
27,939
W
Cliodhna
 
Cliodhna
12,473
1,828
2,363
2,509
11,603
5,461
1,144
3,473
7,990
0
26,932
L
17,521
1,797
863
1,511
10,182
3,463
0
6,105
4,077
35,951
0
W
Fafnir
Mexi__23
Fafnir
7,840
2,732
1,020
2,513
16,310
15,018
949
3,918
12,054
13,592
0
L
Da Ji
6,881
745
1,783
2,231
12,735
4,944
0
7,056
5,679
0
12,329
L
Raijin
Squidwart
Raijin
11,982
1,364
436
1,183
12,226
4,491
0
7,086
5,140
18,016
0
L
Nemesis
pigglyjuff
Nemesis
6,613
2,044
1,644
1,516
11,340
4,294
0
5,756
5,584
0
11,232
W
Artio
rickzg77
Artio
4,624
671
3,280
3,690
19,449
22,039
0
8,228
10,807
9,834
0
L
17,982
2,453
1,340
1,003
11,011
4,472
0
5,014
5,997
0
37,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,628
Gold Earned
55,516
119
Minions Killed
131
0
Camps Cleared
0
1,062,971
Distance Traveled
1,208,386
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,814
986
44
3
0
217,510
0
W
Chernobog
11,809
908
47
4
0
226,567
2
W
Cliodhna
10,256
789
27
2
0
280,318
3
L
Scylla
10,542
811
46
4
0
217,752
0
W
Fafnir
10,156
781
8
1
0
234,982
1
L
Da Ji
9,844
757
14
1
0
200,084
0
L
Raijin
9,063
697
22
2
0
175,161
0
L
Nemesis
8,256
635
12
1
0
234,630
2
W
Artio
10,481
806
5
0
0
249,009
3
L
Loki
9,923
763
25
2
0
235,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role