Player Matchup

Vamana
Vamana
Alllbaba
Vamana
Level 65
God Stats
9W - 6L
1,502 SR
Queue Stats
32W - 39L
1,346 Elo+
Solo
Kali
Kali
JOEY4297
Kali
Level 47
God Stats
1W - 2L
1,143 SR
Queue Stats
47W - 79L
1,175 Elo+
Party 1
Camazotz
Camazotz
KingJoker628
Camazotz
Level 48
God Stats
1W - 4L
1,054 SR
Queue Stats
54W - 91L
1,178 Elo+
Party 1
Chaac
Chaac
KingPaPi4202926
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 55L
1,135 Elo+
Party 1
Janus
Janus
KingPiggy476
Janus
Level 46
God Stats
3W - 5L
1,113 SR
Queue Stats
43W - 85L
1,155 Elo+
Party 1
Team Averages
Level 47
1,262 SR
1,198 Elo+

VS

Team Averages
Level 51
1,349 SR
1,199 Elo+
Ymir
Ymir
ZACK-WOLFTEN
Ymir
Level 41
God Stats
0W - 3L
1,155 SR
Queue Stats
15W - 30L
1,176 Elo+
Party 2
Achilles
Achilles
ecuamexic
Achilles
Level 67
God Stats
5W - 8L
1,293 SR
Queue Stats
38W - 68L
1,204 Elo+
Party 3
Eset
Eset
ganon_lord
Eset
Level 47
God Stats
3W - 2L
1,618 SR
Queue Stats
28W - 44L
1,216 Elo+
Party 2
Sol
Sol
sStelo
Sol
Level 28
God Stats
9W - 10L
1,263 SR
Queue Stats
18W - 47L
1,113 Elo+
Party 3
King Arthur
King Arthur
waldobot
King Arthur
Level 72
God Stats
36W - 53L
1,417 SR
Queue Stats
289W - 390L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Alllbaba
Vamana
14
3 / 2 / 3
8,666
433
8,680
12,122
7,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kali
15
3 / 5 / 4
10,177
509
6,488
13,760
3,320
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
KingJoker628
Camazotz
15
6 / 5 / 8
10,253
513
10,083
17,116
5,986
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 4 / 4
8,204
410
6,461
13,103
4,794
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
12 / 4 / 3
11,700
585
12,199
11,837
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 6
9,415
471
7,240
13,781
11,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
ecuamexic
Achilles
14
4 / 5 / 5
9,475
474
10,329
14,802
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 8 / 5
10,000
500
8,490
12,262
4,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Sol
sStelo
Sol
16
5 / 3 / 3
10,193
510
14,251
12,840
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
waldobot
King Arthur
13
3 / 3 / 3
8,472
424
6,849
11,521
9,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
24
Kills
20
20
Deaths
25
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vamana
Alllbaba
Vamana
3
2
3
2.25
W
Kali
3
5
4
1
W
Camazotz
KingJoker628
Camazotz
6
5
8
2
W
0
4
4
0.5
W
12
4
3
3.38
L
4
6
6
1.17
L
Achilles
ecuamexic
Achilles
4
5
5
1.3
L
4
8
5
0.81
L
Sol
sStelo
Sol
5
3
3
2.17
L
King Arthur
waldobot
King Arthur
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,911
Damage
47,159
67,938
Taken
65,206
26,080
Mitigated
36,672
16,028
Healing
15,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Alllbaba
Vamana
8,680
3,805
0
2,867
12,122
7,965
1,081
7,165
4,700
6,727
38,201
W
Kali
6,488
4,874
0
3,575
13,760
3,320
420
7,318
6,344
0
40,852
W
Camazotz
KingJoker628
Camazotz
10,083
2,732
0
6,901
17,116
5,986
1,330
4,851
11,711
0
55,912
W
6,461
2,016
0
2,367
13,103
4,794
425
5,253
7,193
0
28,092
W
12,199
1,106
0
318
11,837
4,015
1,384
3,957
7,280
78,800
0
L
7,240
1,487
0
1,083
13,781
11,523
227
5,224
8,363
29,302
0
L
Achilles
ecuamexic
Achilles
10,329
5,070
0
5,795
14,802
6,556
0
1,876
12,896
0
58,319
L
8,490
818
386
1,134
12,262
4,897
1,091
3,860
8,159
38,804
0
L
Sol
sStelo
Sol
14,251
4,997
0
6,206
12,840
4,078
1,438
457
12,383
70,735
0
L
King Arthur
waldobot
King Arthur
6,849
1,621
0
656
11,521
9,618
158
1,960
9,429
0
32,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,000
Gold Earned
47,555
456
Minions Killed
414
0
Camps Cleared
0
1,939,443
Distance Traveled
1,723,572
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,666
433
66
3
0
411,892
0
W
Kali
10,177
509
88
4
0
374,468
0
W
Camazotz
10,253
513
99
5
0
386,245
0
W
Chaac
8,204
410
44
2
0
387,273
0
W
Janus
11,700
585
159
8
0
379,565
1
L
Ymir
9,415
471
49
2
0
314,900
0
L
Achilles
9,475
474
91
5
0
402,567
0
L
Eset
10,000
500
85
4
0
332,028
0
L
Sol
10,193
510
117
6
0
367,998
1
L
King Arthur
8,472
424
72
4
0
306,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role