Player Matchup

Thoth
Thoth
Highwind256
Thoth
Level 128
God Stats
6W - 2L
1,684 SR
Queue Stats
168W - 169L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
HuggableJesus
Cthulhu
Level 148
God Stats
4W - 1L
1,561 SR
Queue Stats
230W - 230L
1,439 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Peztex
Ah Muzen Cab
Level 85
God Stats
3W - 0L
1,795 SR
Queue Stats
117W - 119L
1,534 Elo+
Party 4
Sol
Sol
Zombiepro977414
Sol
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 60L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
xSHOEBUGx
Baron Samedi
Level 100
God Stats
4W - 2L
1,550 SR
Queue Stats
208W - 193L
1,491 Elo+
Party 4
Team Averages
Level 112
1,618 SR
1,473 Elo+

VS

Team Averages
Level 128
1,430 SR
1,475 Elo+
Baron Samedi
Baron Samedi
PUMBAAxISxHIGH
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 101L
1,476 Elo+
Party 3
Achilles
Achilles
Ramzero1
Achilles
Level 88
God Stats
0W - 2L
1,266 SR
Queue Stats
130W - 135L
1,455 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SIMBAxISxHIGH
Ah Muzen Cab
Level 159
God Stats
2W - 1L
1,541 SR
Queue Stats
112W - 108L
1,516 Elo+
Party 3
Nox
Nox
Valenti36
Nox
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 216L
1,470 Elo+
Party 1
He Bo
He Bo
ollayvalenti3
He Bo
Level 129
God Stats
6W - 8L
1,345 SR
Queue Stats
134W - 144L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 13
12,217
719
22,099
17,530
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
18
3 / 7 / 18
11,469
675
19,045
33,511
23,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
Peztex
Ah Muzen Cab
20
8 / 2 / 15
13,113
771
21,499
16,335
10,416
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 4 / 18
11,244
661
9,505
11,852
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
xSHOEBUGx
Baron Samedi
19
8 / 6 / 10
12,454
733
12,871
16,703
7,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PUMBAAxISxHIGH
Baron Samedi
20
6 / 4 / 6
11,982
705
9,696
15,054
10,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Ramzero1
Achilles
19
5 / 5 / 15
12,552
738
12,252
30,697
28,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
SIMBAxISxHIGH
Ah Muzen Cab
20
2 / 3 / 15
12,085
711
25,241
15,958
5,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 5 / 11
12,674
746
17,096
16,574
5,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 8 / 17
11,842
697
20,294
14,906
5,206
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
89
25
Kills
25
25
Deaths
25
74
Assists
64
Player
Kills
Deaths
Assists
KDA
W
5
6
13
1.92
W
Cthulhu
3
7
18
1.71
L
Baron Samedi
PUMBAAxISxHIGH
Baron Samedi
6
4
6
2.25
W
Ah Muzen Cab
Peztex
Ah Muzen Cab
8
2
15
7.75
L
Achilles
Ramzero1
Achilles
5
5
15
2.5
L
Ah Muzen Cab
SIMBAxISxHIGH
Ah Muzen Cab
2
3
15
3.17
L
9
5
11
2.9
W
1
4
18
2.5
L
3
8
17
1.44
W
Baron Samedi
xSHOEBUGx
Baron Samedi
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,019
Damage
84,579
95,931
Taken
93,189
52,833
Mitigated
55,523
40,231
Healing
43,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,099
76
2,312
5,906
17,530
6,199
1,528
12,363
5,081
44,676
0
W
Cthulhu
19,045
419
1,359
11,488
33,511
23,997
336
11,177
21,718
28,771
0
L
Baron Samedi
PUMBAAxISxHIGH
Baron Samedi
9,696
407
5,963
4,634
15,054
10,607
790
11,010
3,488
22,186
0
W
Ah Muzen Cab
Peztex
Ah Muzen Cab
21,499
9,569
901
6,372
16,335
10,416
1,576
8,859
7,389
0
50,313
L
Achilles
Ramzero1
Achilles
12,252
2,074
2,053
9,672
30,697
28,826
348
19,896
10,315
5,071
13,048
L
Ah Muzen Cab
SIMBAxISxHIGH
Ah Muzen Cab
25,241
7,360
3,288
4,841
15,958
5,320
2,343
9,826
5,987
0
53,362
L
17,096
576
2,186
4,922
16,574
5,564
712
10,498
5,687
36,106
0
W
9,505
2,373
2,184
2,691
11,852
4,540
2,768
6,716
4,878
27,133
1,132
L
20,294
519
1,939
3,503
14,906
5,206
1,301
9,957
4,764
38,103
0
W
Baron Samedi
xSHOEBUGx
Baron Samedi
12,871
1,244
3,338
3,680
16,703
7,681
1,212
10,048
6,602
22,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,497
Gold Earned
61,135
223
Minions Killed
217
0
Camps Cleared
0
1,486,118
Distance Traveled
1,418,808
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,217
719
47
3
0
309,391
2
W
Cthulhu
11,469
675
24
1
0
283,319
0
L
Baron Samedi
11,982
705
34
2
0
282,701
0
W
Ah Muzen Cab
13,113
771
71
4
0
332,799
0
L
Achilles
12,552
738
21
1
0
251,931
1
L
Ah Muzen Cab
12,085
711
66
4
0
326,151
0
L
Nox
12,674
746
57
3
0
298,569
4
W
Sol
11,244
661
59
3
0
308,324
4
L
He Bo
11,842
697
39
2
0
259,456
0
W
Baron Samedi
12,454
733
22
1
0
252,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role