Player Matchup

Sol
Sol
TheVamiricGod
Sol
Level 126
God Stats
37W - 15L
1,746 SR
Queue Stats
232W - 175L
1,644 Elo+
Party 1
Horus
Horus
VenomusFang812
Horus
Level 108
God Stats
23W - 11L
1,710 SR
Queue Stats
171W - 138L
1,632 Elo+
Party 1
Ullr
Ullr
jaredtate66
Ullr
Level 124
God Stats
11W - 8L
1,536 SR
Queue Stats
140W - 99L
1,624 Elo+
Party 1
Team Averages
Level 119
1,664 SR
1,633 Elo+

VS

Team Averages
Level 113
1,576 SR
1,509 Elo+
Geb
Geb
CosmoKing69420
Geb
Level 125
God Stats
5W - 4L
1,566 SR
Queue Stats
121W - 108L
1,537 Elo+
Party 2
Heimdallr
Heimdallr
CrispyLmao
Heimdallr
Level 105
God Stats
0W - 2L
1,663 SR
Queue Stats
146W - 143L
1,378 Elo+
Solo
Nu Wa
Nu Wa
LuminahX
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 11
9,341
934
14,563
8,048
2,570
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 3 / 16
7,977
798
6,877
10,723
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
8 / 3 / 11
8,719
872
9,372
6,804
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
6,799
680
5,638
12,671
11,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
CrispyLmao
Heimdallr
9
3 / 11 / 1
7,121
712
5,939
12,763
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
LuminahX
Nu Wa
9
1 / 8 / 3
6,385
639
4,503
8,787
3,209
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
24
Kills
6
6
Deaths
24
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Heimdallr
CrispyLmao
Heimdallr
3
11
1
0.32
L
Nu Wa
LuminahX
Nu Wa
1
8
3
0.31
W
12
0
11
17.5
W
4
3
16
4
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,812
Damage
16,080
25,575
Taken
34,221
11,964
Mitigated
19,208
10,016
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,638
685
206
2,469
12,671
11,231
0
6,833
5,562
14,264
0
L
Heimdallr
CrispyLmao
Heimdallr
5,939
2,454
0
375
12,763
4,768
0
3,963
8,480
0
11,843
L
Nu Wa
LuminahX
Nu Wa
4,503
1,495
0
800
8,787
3,209
0
3,767
4,846
17,031
0
W
14,563
9,447
0
3,913
8,048
2,570
2,498
2,871
5,177
42,200
0
W
6,877
3,052
1,396
3,686
10,723
6,939
0
4,911
5,812
0
14,047
W
9,372
3,754
244
777
6,804
2,455
47
2,676
4,128
0
24,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,037
Gold Earned
20,305
116
Minions Killed
48
8
Camps Cleared
0
547,437
Distance Traveled
421,023
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,799
680
8
1
0
150,887
2
L
Heimdallr
7,121
712
19
2
0
140,782
0
L
Nu Wa
6,385
639
21
2
0
129,354
0
W
Sol
9,341
934
69
7
5
180,184
1
W
Horus
7,977
798
9
1
0
182,645
1
W
Ullr
8,719
872
38
4
3
184,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role