Player Matchup

Medusa
Medusa
Platinum V
Elemental_13
Medusa
Platinum V
Level 122
God Stats
1W - 0L
1,341 SR
Queue Stats
18W - 7L
1,840 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,341 SR
1,840 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,500 SR
1,773 MMR
Pele
Pele
Platinum III
SimplyPlain-
Pele
Platinum III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
5 / 0 / 0
12,357
883
11,649
7,758
6,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BakasuraSolKaliChronosAh Muzen Cab

VS

Bans
GilgameshBellonaSkadiAnubisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,699
693
5,245
13,138
9,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
0
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,649
Damage
5,245
7,758
Taken
13,138
6,841
Mitigated
9,014
3,069
Healing
2,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,649
5,371
0
3,069
7,758
6,841
1,819
344
7,414
43
82,786
L
5,245
1,096
0
2,321
13,138
9,014
0
383
12,755
0
55,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,357
Gold Earned
9,699
180
Minions Killed
117
10
Camps Cleared
3
275,785
Distance Traveled
297,828
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,357
883
180
13
10
275,785
2
L
Pele
9,699
693
117
8
3
297,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role