Player Matchup

Bakasura
Bakasura
CzechActual
Bakasura
Level 88
God Stats
3W - 1L
1,645 SR
Queue Stats
129W - 111L
1,546 Elo+
Party 3
Sun Wukong
Sun Wukong
PhilNMcCrack
Sun Wukong
Level 140
God Stats
1W - 0L
1,568 SR
Queue Stats
41W - 38L
1,543 Elo+
Party 2
Thoth
Thoth
SmitePlayer7193
Thoth
Level 109
God Stats
19W - 9L
1,684 SR
Queue Stats
193W - 204L
1,551 Elo+
Party 3
Danzaburou
Danzaburou
THRILLCOZBY
Danzaburou
Level 118
God Stats
5W - 8L
1,233 SR
Queue Stats
422W - 416L
1,571 Elo+
Party 3
Cerberus
Cerberus
Type2Diabetes88
Cerberus
Level 153
God Stats
1W - 0L
1,380 SR
Queue Stats
99W - 114L
1,477 Elo+
Party 2
Team Averages
Level 122
1,502 SR
1,538 Elo+

VS

Team Averages
Level 96
1,647 SR
1,560 Elo+
Ganesha
Ganesha
ColdRags
Ganesha
Level 118
God Stats
10W - 8L
1,643 SR
Queue Stats
750W - 728L
1,559 Elo+
Party 1
Chaac
Chaac
DBACH007
Chaac
Level 83
God Stats
8W - 2L
1,843 SR
Queue Stats
25W - 16L
1,622 Elo+
Party 1
Bastet
Bastet
LeftHandMorty
Bastet
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 167L
1,487 Elo+
Party 1
Anubis
Anubis
PonchoSinbad
Anubis
Level 109
God Stats
8W - 7L
1,665 SR
Queue Stats
347W - 325L
1,576 Elo+
Party 1
Medusa
Medusa
SquidCultist
Medusa
Level 95
God Stats
5W - 7L
1,583 SR
Queue Stats
312W - 320L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CzechActual
Bakasura
16
7 / 4 / 3
10,540
555
6,811
14,197
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
PhilNMcCrack
Sun Wukong
16
4 / 5 / 5
9,425
496
6,471
15,694
10,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 8
10,768
567
12,499
8,136
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
THRILLCOZBY
Danzaburou
19
6 / 0 / 3
11,938
628
9,842
11,359
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
17
2 / 1 / 6
10,840
571
10,601
14,575
12,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ColdRags
Ganesha
13
0 / 0 / 8
8,035
423
4,433
11,492
9,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
DBACH007
Chaac
17
4 / 2 / 3
10,331
544
8,888
13,222
10,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 4 / 6
8,774
462
6,082
13,282
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
16
5 / 10 / 2
9,750
513
12,354
16,449
7,351
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
15
3 / 7 / 2
9,277
488
11,367
12,457
3,119
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
23
Kills
14
14
Deaths
23
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ColdRags
Ganesha
0
0
8
4
W
Bakasura
CzechActual
Bakasura
7
4
3
2.13
L
Chaac
DBACH007
Chaac
4
2
3
2.75
L
2
4
6
1.25
W
Sun Wukong
PhilNMcCrack
Sun Wukong
4
5
5
1.3
L
Anubis
5
10
2
0.6
W
4
4
8
2
L
Medusa
3
7
2
0.57
W
Danzaburou
THRILLCOZBY
Danzaburou
6
0
3
7.5
W
Cerberus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,224
Damage
43,124
63,961
Taken
66,902
33,138
Mitigated
34,029
19,199
Healing
18,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ColdRags
Ganesha
4,433
565
884
2,002
11,492
9,383
0
3,590
7,701
31,158
0
W
Bakasura
CzechActual
Bakasura
6,811
4,267
0
2,743
14,197
4,784
228
3,810
10,350
0
53,502
L
Chaac
DBACH007
Chaac
8,888
865
0
5,245
13,222
10,089
0
6,647
5,707
215
68,144
L
6,082
1,964
0
5,072
13,282
4,087
0
2,175
10,543
0
63,346
W
Sun Wukong
PhilNMcCrack
Sun Wukong
6,471
1,121
75
3,701
15,694
10,023
0
6,312
9,187
2,510
30,983
L
Anubis
12,354
738
0
4,571
16,449
7,351
0
9,945
5,808
64,786
0
W
12,499
352
0
790
8,136
1,993
0
4,008
4,128
69,793
0
L
Medusa
11,367
4,252
0
572
12,457
3,119
0
67
12,390
0
69,362
W
Danzaburou
THRILLCOZBY
Danzaburou
9,842
3,420
0
5,140
11,359
3,692
368
728
10,631
0
102,949
W
Cerberus
10,601
368
0
6,750
14,575
12,646
130
2,212
11,660
78,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,511
Gold Earned
46,167
659
Minions Killed
556
0
Camps Cleared
0
1,896,778
Distance Traveled
1,825,134
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,035
423
23
1
0
407,975
2
W
Bakasura
10,540
555
116
6
0
424,842
3
L
Chaac
10,331
544
167
9
0
389,152
1
L
Bastet
8,774
462
97
5
0
393,003
7
W
Sun Wukong
9,425
496
52
3
0
374,086
5
L
Anubis
9,750
513
138
7
0
287,659
4
W
Thoth
10,768
567
125
7
0
369,655
3
L
Medusa
9,277
488
131
7
0
347,345
9
W
Danzaburou
11,938
628
179
9
0
373,898
1
W
Cerberus
10,840
571
187
10
0
354,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role