Player Matchup

Da Ji
Da Ji
Justus123
Da Ji
Level 46
God Stats
0W - 5L
1,068 SR
Queue Stats
73W - 94L
1,367 Elo+
Solo
Thor
Thor
Luiz7x
Thor
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,481 Elo+
Solo
Geb
Geb
MusicsEvolution
Geb
Level 128
God Stats
10W - 11L
1,530 SR
Queue Stats
154W - 154L
1,528 Elo+
Solo
Chang'e
Chang'e
S1N-1D_-II
Chang'e
Level 96
God Stats
3W - 5L
1,393 SR
Queue Stats
75W - 79L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
Soewat
Gilgamesh
Level 69
God Stats
1W - 1L
1,716 SR
Queue Stats
50W - 59L
1,451 Elo+
Solo
Team Averages
Level 77
1,441 SR
1,461 Elo+

VS

Team Averages
Level 96
1,539 SR
1,463 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ElderAcorn
Thor
Level 67
God Stats
8W - 7L
1,462 SR
Queue Stats
97W - 76L
1,508 Elo+
Solo
Heimdallr
Heimdallr
Jazz Man90
Heimdallr
Level 75
God Stats
14W - 27L
1,366 SR
Queue Stats
173W - 204L
1,362 Elo+
Solo
Chaac
Chaac
Mosi-Gujjar-99
Chaac
Level 107
God Stats
3W - 0L
1,865 SR
Queue Stats
82W - 90L
1,505 Elo+
Solo
Terra
Terra
Otaku_Love679
Terra
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Justus123
Da Ji
15
4 / 7 / 4
9,315
1,035
9,522
13,830
5,868
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Luiz7x
Thor
15
0 / 7 / 8
8,755
973
4,190
14,647
5,646
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
3 / 2 / 3
8,919
991
5,622
8,241
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
S1N-1D_-II
Chang'e
14
3 / 1 / 4
9,213
1,024
6,034
6,240
2,011
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Soewat
Gilgamesh
15
0 / 3 / 5
8,478
942
6,917
15,538
13,374
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Team 1 Tickets

168

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
2 / 4 / 16
9,433
1,048
13,093
12,302
8,752
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 1 / 6
10,486
1,165
11,208
3,832
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Jazz Man90
Heimdallr
16
3 / 2 / 9
9,207
1,023
12,489
6,593
2,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 1 / 13
10,503
1,167
13,656
10,295
6,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 2 / 13
8,909
990
2,576
8,759
5,701
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
77
10
Kills
20
20
Deaths
10
24
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
4
16
2.5
W
9
1
6
12
W
Heimdallr
Jazz Man90
Heimdallr
3
2
9
3.75
L
Da Ji
Justus123
Da Ji
4
7
4
0.86
L
Thor
Luiz7x
Thor
0
7
8
0.57
W
5
1
13
11.5
L
3
2
3
2.25
W
1
2
13
3.75
L
Chang'e
S1N-1D_-II
Chang'e
3
1
4
5
L
Gilgamesh
Soewat
Gilgamesh
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,285
Damage
53,022
58,496
Taken
41,781
34,405
Mitigated
24,838
5,475
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,093
1,694
324
3,046
12,302
8,752
0
3,165
9,137
30,918
0
W
11,208
2,301
0
208
3,832
1,540
0
1,633
2,199
0
24,337
W
Heimdallr
Jazz Man90
Heimdallr
12,489
4,483
0
413
6,593
2,360
0
1,868
3,789
0
29,875
L
Da Ji
Justus123
Da Ji
9,522
3,080
0
377
13,830
5,868
0
4,006
9,698
0
21,005
L
Thor
Luiz7x
Thor
4,190
592
0
0
14,647
5,646
0
3,106
11,412
0
27,579
W
13,656
1,820
0
4,410
10,295
6,485
0
2,748
6,531
0
37,001
L
5,622
692
0
1,473
8,241
7,506
0
2,173
5,995
8,718
0
W
2,576
277
2,673
2,647
8,759
5,701
0
2,601
4,297
8,652
0
L
Chang'e
S1N-1D_-II
Chang'e
6,034
192
1,793
1,707
6,240
2,011
0
2,193
3,971
18,973
0
L
Gilgamesh
Soewat
Gilgamesh
6,917
995
0
125
15,538
13,374
0
4,191
11,062
931
18,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
48,538
140
Minions Killed
171
3
Camps Cleared
9
760,366
Distance Traveled
889,243
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,433
1,048
52
6
0
153,505
0
W
Thor
10,486
1,165
20
2
2
191,584
0
W
Heimdallr
9,207
1,023
37
4
2
157,505
0
L
Da Ji
9,315
1,035
27
3
1
166,419
0
L
Thor
8,755
973
43
5
0
182,341
0
W
Chaac
10,503
1,167
44
5
4
194,553
2
L
Geb
8,919
991
6
1
0
89,456
1
W
Terra
8,909
990
18
2
1
192,096
0
L
Chang'e
9,213
1,024
28
3
0
117,417
0
L
Gilgamesh
8,478
942
36
4
2
204,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role