Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
TheGreatGoldWall
Sobek
Level 46
God Stats
7W - 8L
1,452 SR
Queue Stats
72W - 65L
1,510 Elo+
Solo
Team Averages
Level 80
1,484 SR
1,503 Elo+

VS

Team Averages
Level 100
1,790 SR
1,600 Elo+
Hachiman
Hachiman
Frostyfromhell
Hachiman
Level 129
God Stats
5W - 3L
1,917 SR
Queue Stats
21W - 20L
1,643 Elo+
Party 1
Ra
Ra
TH3SMARTON3
Ra
Level 15
God Stats
3W - 4L
1,552 SR
Queue Stats
4W - 9L
1,543 Elo+
Party 1
Geb
Geb
coolk1
Geb
Level 155
God Stats
1W - 2L
1,900 SR
Queue Stats
371W - 264L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 1 / 6
10,259
733
14,276
9,303
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
14
6 / 0 / 9
10,120
723
16,219
8,634
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 13
9,923
709
4,606
14,765
15,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 6 / 0
7,392
528
6,849
12,282
3,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 0
7,477
534
3,388
8,229
3,092
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
coolk1
Geb
11
1 / 4 / 0
8,569
612
8,793
18,891
16,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
15
Kills
1
1
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
1
6
11
W
Artemis
 
Artemis
6
0
9
10.5
L
Hachiman
0
6
0
0
L
0
5
0
0
W
1
0
13
7.5
L
Geb
coolk1
Geb
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,101
Damage
19,030
32,702
Taken
39,402
23,061
Mitigated
23,348
10,220
Healing
6,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,276
1,177
0
2,190
9,303
3,769
677
5,415
3,888
48,882
0
W
Artemis
 
Artemis
16,219
8,510
0
1,141
8,634
3,737
1,731
3,066
5,568
0
50,827
L
Hachiman
6,849
2,477
0
1,363
12,282
3,670
0
5,599
6,388
0
24,388
L
3,388
87
424
214
8,229
3,092
0
4,597
3,303
19,930
0
W
4,606
364
0
6,889
14,765
15,555
393
4,265
10,500
13,805
0
L
Geb
coolk1
Geb
8,793
763
614
3,442
18,891
16,586
0
7,870
10,584
24,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
23,438
177
Minions Killed
137
8
Camps Cleared
2
790,493
Distance Traveled
751,632
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,259
733
81
6
2
271,429
4
W
Artemis
10,120
723
81
6
5
256,142
2
L
Hachiman
7,392
528
39
3
2
227,663
3
L
Ra
7,477
534
75
5
0
242,618
3
W
Sobek
9,923
709
15
1
1
262,922
2
L
Geb
8,569
612
23
2
0
281,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role