Player Matchup

Bastet
Bastet
Anderson 2016
Bastet
Level 119
God Stats
8W - 4L
1,618 SR
Queue Stats
359W - 387L
1,485 Elo+
Party 2
Izanami
Izanami
Frostyyy sK
Izanami
Level 68
God Stats
6W - 4L
1,456 SR
Queue Stats
145W - 158L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Vans_batch
Cthulhu
Level 97
God Stats
5W - 6L
1,514 SR
Queue Stats
577W - 575L
1,369 Elo+
Solo
Ah Puch
Ah Puch
WiBstockey
Ah Puch
Level 43
God Stats
2W - 0L
1,663 SR
Queue Stats
121W - 134L
1,481 Elo+
Party 2
Cerberus
Cerberus
Youre Cute Too
Cerberus
Level 84
God Stats
1W - 0L
1,698 SR
Queue Stats
144W - 147L
1,457 Elo+
Party 2
Team Averages
Level 82
1,590 SR
1,442 Elo+

VS

Team Averages
Level 76
1,466 SR
1,472 Elo+
Sol
Sol
Marc_Awesome1243
Sol
Level 85
God Stats
7W - 8L
1,562 SR
Queue Stats
78W - 62L
1,539 Elo+
Party 1
Geb
Geb
XxMFerJONES25xX
Geb
Level 45
God Stats
1W - 5L
1,447 SR
Queue Stats
33W - 41L
1,419 Elo+
Party 1
Jing Wei
Jing Wei
chanceisgreat
Jing Wei
Level 128
God Stats
4W - 2L
1,543 SR
Queue Stats
190W - 185L
1,511 Elo+
Party 1
Awilix
Awilix
derrickhalford
Awilix
Level 68
God Stats
43W - 44L
1,521 SR
Queue Stats
135W - 133L
1,489 Elo+
Party 1
Tyr
Tyr
do i look nice
Tyr
Level 52
God Stats
0W - 1L
1,257 SR
Queue Stats
19W - 23L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,095
507
3,793
7,814
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Frostyyy sK
Izanami
12
3 / 0 / 3
7,087
506
9,762
7,856
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Vans_batch
Cthulhu
14
7 / 0 / 1
8,587
613
8,560
9,435
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
WiBstockey
Ah Puch
11
1 / 6 / 4
6,822
487
4,260
9,130
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
11
2 / 0 / 5
7,044
503
3,719
12,820
8,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,523
537
10,135
6,839
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 4 / 0
5,409
386
2,528
10,350
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
chanceisgreat
Jing Wei
11
0 / 0 / 2
6,196
443
6,465
9,215
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 2 / 1
6,848
489
4,404
8,259
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 7 / 0
6,383
456
4,119
11,054
6,736
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
13
Kills
7
7
Deaths
13
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Izanami
Frostyyy sK
Izanami
3
0
3
4.5
L
4
0
3
5.5
W
Cthulhu
Vans_batch
Cthulhu
7
0
1
7.5
W
Ah Puch
WiBstockey
Ah Puch
1
6
4
0.5
L
0
4
0
0
W
Cerberus
2
0
5
4.5
L
Jing Wei
chanceisgreat
Jing Wei
0
0
2
1
L
2
2
1
1.25
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,094
Damage
27,651
47,055
Taken
45,717
27,231
Mitigated
18,004
16,261
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,793
934
0
2,904
7,814
2,672
687
2,211
5,603
0
40,011
W
Izanami
Frostyyy sK
Izanami
9,762
5,393
782
3,591
7,856
2,539
2,216
2,440
5,416
0
52,750
L
10,135
2,605
0
4,725
6,839
1,821
104
2,125
4,630
50,165
0
W
Cthulhu
Vans_batch
Cthulhu
8,560
402
0
2,894
9,435
9,925
212
1,051
8,384
43,588
0
W
Ah Puch
WiBstockey
Ah Puch
4,260
687
0
1,284
9,130
3,188
108
2,799
6,331
32,951
0
L
2,528
169
356
2,022
10,350
5,014
0
2,473
7,877
10,415
0
W
Cerberus
3,719
294
555
4,251
12,820
8,907
598
4,162
8,658
21,321
0
L
Jing Wei
chanceisgreat
Jing Wei
6,465
5,403
0
2,522
9,215
2,159
0
1,830
7,385
0
47,207
L
4,404
1,401
0
2,951
8,259
2,274
0
3,024
5,153
0
41,622
L
4,119
637
0
1,754
11,054
6,736
0
6,364
3,838
0
29,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,635
Gold Earned
32,359
390
Minions Killed
347
0
Camps Cleared
0
1,330,215
Distance Traveled
1,308,322
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,095
507
90
6
0
303,349
0
W
Izanami
7,087
506
99
7
0
249,497
2
L
Sol
7,523
537
112
8
0
258,046
1
W
Cthulhu
8,587
613
99
7
0
303,901
4
W
Ah Puch
6,822
487
64
5
0
204,265
6
L
Geb
5,409
386
15
1
0
201,412
2
W
Cerberus
7,044
503
38
3
0
269,203
7
L
Jing Wei
6,196
443
85
6
0
264,331
3
L
Awilix
6,848
489
83
6
0
296,211
4
L
Tyr
6,383
456
52
4
0
288,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role