Player Matchup

Anubis
Anubis
CORKSCREW16
Anubis
Level 120
God Stats
3W - 3L
1,543 SR
Queue Stats
283W - 308L
1,451 Elo+
Party 1
Terra
Terra
Fesblo
Terra
Level 87
God Stats
2W - 4L
1,369 SR
Queue Stats
242W - 278L
1,448 Elo+
Party 1
Discordia
Discordia
Icarus-the-Falle
Discordia
Level 125
God Stats
0W - 2L
1,284 SR
Queue Stats
3W - 4L
1,553 Elo+
Party 2
Baba Yaga
Baba Yaga
Lone_Guitarist
Baba Yaga
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,256 Elo+
Party 1
Geb
Geb
Xedgeninja808
Geb
Level 160
God Stats
0W - 1L
1,523 SR
Queue Stats
4W - 11L
1,445 Elo+
Party 2
Team Averages
Level 108
1,444 SR
1,431 Elo+

VS

Team Averages
Level 99
1,489 SR
1,511 Elo+
Guan Yu
Guan Yu
Leivai
Guan Yu
Level 123
God Stats
1W - 0L
1,250 SR
Queue Stats
79W - 61L
1,552 Elo+
Party 3
Danzaburou
Danzaburou
Madmono
Danzaburou
Level 22
God Stats
4W - 1L
1,709 SR
Queue Stats
20W - 12L
1,598 Elo+
Party 3
Odin
Odin
Ruinix
Odin
Level 119
God Stats
3W - 1L
1,570 SR
Queue Stats
302W - 342L
1,437 Elo+
Solo
Raijin
Raijin
Vary Real
Raijin
Level 127
God Stats
2W - 1L
1,526 SR
Queue Stats
67W - 51L
1,548 Elo+
Party 3
Bacchus
Bacchus
myname77
Bacchus
Level 105
God Stats
7W - 7L
1,388 SR
Queue Stats
97W - 100L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
2 / 7 / 10
8,811
734
13,617
16,400
8,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
Fesblo
Terra
15
3 / 4 / 9
9,178
765
3,109
18,003
20,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
15
2 / 5 / 11
8,805
734
9,373
13,669
5,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baba Yaga
Lone_Guitarist
Baba Yaga
13
3 / 6 / 9
8,439
703
10,417
12,654
4,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 5 / 6
9,960
830
14,295
17,504
16,824
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Leivai
Guan Yu
16
7 / 5 / 10
10,468
872
14,553
16,355
11,628
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Madmono
Danzaburou
19
8 / 2 / 11
11,764
980
18,872
12,802
6,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Ruinix
Odin
16
4 / 4 / 18
10,164
847
11,532
14,980
16,673
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Vary Real
Raijin
17
4 / 3 / 20
10,400
867
18,304
11,067
14,104
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
myname77
Bacchus
17
4 / 2 / 15
10,554
880
10,536
11,416
15,156
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
101
16
Kills
27
27
Deaths
16
45
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
7
10
1
L
Terra
Fesblo
Terra
3
4
9
1.88
L
Discordia
2
5
11
1.5
W
Guan Yu
Leivai
Guan Yu
7
5
10
2.4
L
Baba Yaga
Lone_Guitarist
Baba Yaga
3
6
9
1.25
W
Danzaburou
Madmono
Danzaburou
8
2
11
6.75
W
Odin
Ruinix
Odin
4
4
18
3.25
W
Raijin
Vary Real
Raijin
4
3
20
4.67
L
6
5
6
1.8
W
Bacchus
myname77
Bacchus
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,811
Damage
73,797
78,230
Taken
66,620
57,163
Mitigated
63,611
29,877
Healing
30,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
13,617
604
544
3,713
16,400
8,951
0
6,274
9,568
35,618
0
L
Terra
Fesblo
Terra
3,109
893
5,206
5,774
18,003
20,865
0
7,193
10,220
4,611
0
L
Discordia
9,373
468
2,919
2,520
13,669
5,676
0
4,294
8,959
21,253
0
W
Guan Yu
Leivai
Guan Yu
14,553
1,424
5,051
3,683
16,355
11,628
755
11,034
3,374
0
20,738
L
Baba Yaga
Lone_Guitarist
Baba Yaga
10,417
834
907
2,921
12,654
4,847
105
4,320
7,993
15,741
0
W
Danzaburou
Madmono
Danzaburou
18,872
7,876
2,114
4,478
12,802
6,050
2,168
9,881
2,870
0
44,910
W
Odin
Ruinix
Odin
11,532
1,417
1,679
3,173
14,980
16,673
1,082
10,125
4,680
0
16,333
W
Raijin
Vary Real
Raijin
18,304
2,516
2,178
2,425
11,067
14,104
1,116
9,556
1,216
29,890
0
L
14,295
1,169
1,164
4,209
17,504
16,824
0
5,501
11,594
25,375
0
W
Bacchus
myname77
Bacchus
10,536
325
2,320
3,084
11,416
15,156
408
9,025
2,309
21,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,193
Gold Earned
53,350
109
Minions Killed
124
0
Camps Cleared
0
1,007,581
Distance Traveled
1,137,551
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,811
734
36
3
0
173,107
0
L
Terra
9,178
765
5
0
0
216,694
0
L
Discordia
8,805
734
21
2
0
195,967
0
W
Guan Yu
10,468
872
6
1
0
241,672
0
L
Baba Yaga
8,439
703
16
1
0
212,068
0
W
Danzaburou
11,764
980
51
4
0
228,605
0
W
Odin
10,164
847
12
1
0
230,489
0
W
Raijin
10,400
867
33
3
0
183,867
0
L
Geb
9,960
830
31
3
0
209,745
0
W
Bacchus
10,554
880
22
2
0
252,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role