Player Matchup

Sol
Sol
 
Sol
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
KGB Wolfpack
Bellona
Level 7
God Stats
3W - 2L
1,695 SR
Queue Stats
5W - 3L
1,518 Elo+
Party 1
King Arthur
King Arthur
Navikin
King Arthur
Level 129
God Stats
5W - 6L
1,512 SR
Queue Stats
526W - 479L
1,677 Elo+
Party 1
Team Averages
Level 77
1,569 SR
1,565 Elo+

VS

Team Averages
Level 93
1,437 SR
1,464 Elo+
Atlas
Atlas
DarkusDac
Atlas
Level 62
God Stats
3W - 7L
1,410 SR
Queue Stats
40W - 56L
1,327 Elo+
Solo
Gilgamesh
Gilgamesh
ThirstyBirdy
Gilgamesh
Level 65
God Stats
8W - 11L
1,514 SR
Queue Stats
33W - 27L
1,467 Elo+
Party 2
Olorun
Olorun
ninjaspy21
Olorun
Level 153
God Stats
3W - 3L
1,386 SR
Queue Stats
92W - 77L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 1 / 7
9,883
760
12,524
10,317
6,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
KGB Wolfpack
Bellona
11
1 / 4 / 7
8,557
658
6,230
15,316
13,376
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Navikin
King Arthur
15
6 / 2 / 5
10,720
825
10,263
21,272
22,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DarkusDac
Atlas
11
1 / 6 / 5
7,833
603
7,615
11,786
6,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
ThirstyBirdy
Gilgamesh
12
2 / 2 / 5
8,082
622
10,875
10,993
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
ninjaspy21
Olorun
12
4 / 3 / 3
8,701
669
14,633
11,591
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
7
7
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
7
7.5
L
Atlas
DarkusDac
Atlas
1
6
5
0.58
W
Bellona
KGB Wolfpack
Bellona
1
4
7
1.13
W
King Arthur
Navikin
King Arthur
6
2
5
4.25
L
Gilgamesh
ThirstyBirdy
Gilgamesh
2
2
5
2.25
L
Olorun
ninjaspy21
Olorun
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,017
Damage
33,123
46,905
Taken
34,370
43,086
Mitigated
16,748
12,990
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,524
3,278
0
4,773
10,317
6,856
2,599
5,843
4,372
43,557
0
L
Atlas
DarkusDac
Atlas
7,615
2,046
0
1,422
11,786
6,084
0
4,002
7,784
20,085
0
W
Bellona
KGB Wolfpack
Bellona
6,230
1,712
1,559
1,747
15,316
13,376
0
6,122
8,863
0
17,111
W
King Arthur
Navikin
King Arthur
10,263
1,279
615
4,296
21,272
22,854
45
8,147
12,665
0
34,443
L
Gilgamesh
ThirstyBirdy
Gilgamesh
10,875
2,280
0
145
10,993
5,204
0
4,223
6,770
0
20,970
L
Olorun
ninjaspy21
Olorun
14,633
6,474
823
3,671
11,591
5,460
0
4,711
6,880
37,788
3,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
24,616
140
Minions Killed
120
6
Camps Cleared
4
752,226
Distance Traveled
679,423
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,883
760
76
6
5
247,864
2
L
Atlas
7,833
603
14
1
0
206,311
4
W
Bellona
8,557
658
22
2
1
238,204
2
W
King Arthur
10,720
825
42
3
0
266,158
5
L
Gilgamesh
8,082
622
28
2
2
239,528
0
L
Olorun
8,701
669
78
6
2
233,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role