Player Matchup

Hera
Hera
Auzzi102
Hera
Level 129
God Stats
2W - 1L
1,847 SR
Queue Stats
52W - 31L
1,638 Elo+
Party 1
Chaac
Chaac
Kapow29
Chaac
Level 29
God Stats
4W - 0L
1,631 SR
Queue Stats
23W - 17L
1,533 Elo+
Party 1
Cupid
Cupid
Questin
Cupid
Level 118
God Stats
5W - 0L
1,590 SR
Queue Stats
62W - 28L
1,700 Elo+
Party 1
Thoth
Thoth
fewm
Thoth
Level 29
God Stats
3W - 3L
1,614 SR
Queue Stats
28W - 14L
1,600 Elo+
Party 1
Team Averages
Level 76
1,670 SR
1,618 Elo+

VS

Team Averages
Level 75
1,465 SR
1,397 Elo+
Ymir
Ymir
JFKwasAFK1963
Ymir
Level 16
God Stats
0W - 1L
1,434 SR
Queue Stats
0W - 3L
1,237 Elo+
Party 2
Chernobog
Chernobog
TH1S0THERGUY
Chernobog
Level 108
God Stats
1W - 5L
1,302 SR
Queue Stats
52W - 70L
1,438 Elo+
Party 2
Fenrir
Fenrir
TheGuyInYourFace
Fenrir
Level 71
God Stats
0W - 1L
1,620 SR
Queue Stats
51W - 53L
1,419 Elo+
Party 2
Zeus
Zeus
TheGuyOnYourLeft
Zeus
Level 105
God Stats
0W - 2L
1,505 SR
Queue Stats
77W - 71L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
4 / 2 / 9
10,882
837
9,693
7,882
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Kapow29
Chaac
14
0 / 1 / 10
9,700
746
6,663
9,971
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cupid
Questin
Cupid
17
7 / 0 / 6
11,722
902
10,797
8,393
3,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
fewm
Thoth
16
4 / 0 / 3
10,620
817
8,533
4,585
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,353
643
4,516
15,639
18,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
TH1S0THERGUY
Chernobog
13
0 / 4 / 0
7,914
609
2,266
9,312
3,883
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 1
8,429
648
3,000
8,881
7,834
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 4 / 0
9,343
719
10,805
7,746
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
15
Kills
3
3
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
4
2
9
4.25
L
0
4
0
0
W
Chaac
Kapow29
Chaac
0
1
10
5
W
Cupid
Questin
Cupid
7
0
6
10
L
Chernobog
TH1S0THERGUY
Chernobog
0
4
0
0
L
1
3
1
0.5
L
2
4
0
0.5
W
Thoth
fewm
Thoth
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,686
Damage
20,587
30,831
Taken
41,578
17,365
Mitigated
32,972
12,192
Healing
5,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,693
1,964
126
1,557
7,882
3,146
803
2,973
4,683
32,995
0
L
4,516
284
195
1,887
15,639
18,221
0
6,623
8,812
19,165
0
W
Chaac
Kapow29
Chaac
6,663
835
0
3,638
9,971
9,344
1,324
3,341
6,514
0
26,174
W
Cupid
Questin
Cupid
10,797
7,071
2,003
3,951
8,393
3,247
2,601
6,480
1,733
0
51,139
L
Chernobog
TH1S0THERGUY
Chernobog
2,266
1,160
0
941
9,312
3,883
0
4,704
4,452
0
26,360
L
3,000
614
0
1,861
8,881
7,834
0
4,961
3,762
0
10,799
L
10,805
322
0
964
7,746
3,034
0
2,393
5,224
54,821
0
W
Thoth
fewm
Thoth
8,533
242
0
917
4,585
1,628
2,478
2,452
2,119
39,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,924
Gold Earned
34,039
232
Minions Killed
205
15
Camps Cleared
7
1,020,762
Distance Traveled
896,942
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,882
837
46
4
4
247,729
0
L
Ymir
8,353
643
26
2
1
212,605
4
W
Chaac
9,700
746
35
3
1
260,107
1
W
Cupid
11,722
902
87
7
8
274,632
3
L
Chernobog
7,914
609
55
4
1
199,925
1
L
Fenrir
8,429
648
15
1
2
250,172
1
L
Zeus
9,343
719
109
8
3
234,240
0
W
Thoth
10,620
817
64
5
2
238,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role