Player Matchup

Morgan Le Fay
Morgan Le Fay
FaintFormulaR20
Morgan Le Fay
Level 64
God Stats
7W - 2L
1,738 SR
Queue Stats
117W - 125L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
PanzerSteel3
Jormungandr
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
rusbuss
Apollo
Level 128
God Stats
13W - 12L
1,570 SR
Queue Stats
320W - 341L
1,542 Elo+
Party 1
Team Averages
Level 65
1,603 SR
1,513 Elo+

VS

Team Averages
Level 74
1,498 SR
1,458 Elo+
Ymir
Ymir
 
Ymir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KaoticKoala
Gilgamesh
Level 69
God Stats
1W - 3L
1,494 SR
Queue Stats
7W - 11L
1,438 Elo+
Party 2
Scylla
Scylla
ghostvulture90
Scylla
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FaintFormulaR20
Morgan Le Fay
11
2 / 1 / 7
7,004
778
7,044
5,193
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
PanzerSteel3
Jormungandr
10
0 / 1 / 9
7,164
796
3,285
5,813
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
rusbuss
Apollo
12
7 / 0 / 2
8,165
907
7,204
3,848
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 1
5,812
646
2,143
8,810
5,383
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
KaoticKoala
Gilgamesh
9
0 / 6 / 2
5,846
650
4,087
8,483
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 2 / 1
5,730
637
2,332
3,881
1,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
2
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
W
Morgan Le Fay
FaintFormulaR20
Morgan Le Fay
2
1
7
5.5
L
Gilgamesh
KaoticKoala
Gilgamesh
0
6
2
0.17
W
Jormungandr
PanzerSteel3
Jormungandr
0
1
9
4.5
L
1
2
1
0.75
W
Apollo
rusbuss
Apollo
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,533
Damage
8,562
14,854
Taken
21,174
7,730
Mitigated
11,241
5,152
Healing
2,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,143
0
130
1,040
8,810
5,383
0
4,957
3,853
8,371
0
W
Morgan Le Fay
FaintFormulaR20
Morgan Le Fay
7,044
752
0
1,471
5,193
2,000
690
1,191
4,002
23,770
0
L
Gilgamesh
KaoticKoala
Gilgamesh
4,087
637
0
467
8,483
4,649
0
4,108
4,375
0
19,596
W
Jormungandr
PanzerSteel3
Jormungandr
3,285
1,190
0
1,816
5,813
4,399
158
2,882
2,931
13,048
0
L
2,332
134
0
385
3,881
1,209
0
1,610
2,271
13,003
0
W
Apollo
rusbuss
Apollo
7,204
5,616
0
1,865
3,848
1,331
1,689
563
3,285
0
24,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,333
Gold Earned
17,388
106
Minions Killed
69
5
Camps Cleared
3
489,279
Distance Traveled
431,179
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,812
646
13
1
0
166,973
2
W
Morgan Le Fay
7,004
778
31
3
1
174,238
0
L
Gilgamesh
5,846
650
34
4
3
160,721
3
W
Jormungandr
7,164
796
23
3
0
143,925
0
L
Scylla
5,730
637
22
2
0
103,485
3
W
Apollo
8,165
907
52
6
4
171,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role