Player Matchup

Tsukuyomi
Tsukuyomi
DRNewtinereye
Tsukuyomi
Level 28
God Stats
2W - 0L
1,711 SR
Queue Stats
93W - 76L
1,517 Elo+
Party 1
Freya
Freya
Daine0415
Freya
Level 8
God Stats
9W - 5L
1,224 SR
Queue Stats
20W - 11L
1,512 Elo+
Party 4
Amaterasu
Amaterasu
GodSwitch20
Amaterasu
Level 104
God Stats
6W - 7L
1,220 SR
Queue Stats
538W - 501L
1,583 Elo+
Party 4
Bacchus
Bacchus
RHINONUTS
Bacchus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 78L
1,462 Elo+
Party 1
Skadi
Skadi
babyoilbandit
Skadi
Level 158
God Stats
1W - 3L
1,165 SR
Queue Stats
263W - 243L
1,604 Elo+
Party 4
Team Averages
Level 68
1,364 SR
1,536 Elo+

VS

Team Averages
Level 72
1,553 SR
1,457 Elo+
Danzaburou
Danzaburou
Arbayk
Danzaburou
Level 29
God Stats
9W - 16L
1,420 SR
Queue Stats
103W - 103L
1,483 Elo+
Party 3
Nu Wa
Nu Wa
FrizziRizzi2013
Nu Wa
Level 66
God Stats
3W - 3L
1,825 SR
Queue Stats
281W - 263L
1,537 Elo+
Party 3
Gilgamesh
Gilgamesh
JonOssim
Gilgamesh
Level 66
God Stats
8W - 5L
1,713 SR
Queue Stats
328W - 322L
1,552 Elo+
Party 3
Aphrodite
Aphrodite
TimsCoffee
Aphrodite
Level 148
God Stats
1W - 1L
1,586 SR
Queue Stats
33W - 24L
1,542 Elo+
Party 2
Hera
Hera
gas packer
Hera
Level 49
God Stats
0W - 1L
1,223 SR
Queue Stats
0W - 3L
1,168 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DRNewtinereye
Tsukuyomi
14
2 / 4 / 2
9,207
542
3,629
9,286
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
Daine0415
Freya
17
7 / 2 / 0
10,400
612
10,014
10,763
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
GodSwitch20
Amaterasu
16
9 / 0 / 3
10,383
611
6,763
11,012
8,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
RHINONUTS
Bacchus
12
0 / 4 / 4
8,088
476
4,943
12,351
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
9 / 1 / 6
11,057
650
10,505
10,399
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arbayk
Danzaburou
14
4 / 5 / 3
8,853
521
7,577
12,776
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 6 / 1
8,136
479
9,037
7,401
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
JonOssim
Gilgamesh
13
2 / 4 / 4
8,087
476
6,488
13,771
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
TimsCoffee
Aphrodite
11
1 / 6 / 1
7,624
448
4,396
11,498
4,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 7 / 0
6,559
386
3,341
9,311
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
27
Kills
11
11
Deaths
28
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arbayk
Danzaburou
4
5
3
1.1
W
Tsukuyomi
DRNewtinereye
Tsukuyomi
2
4
2
0.75
W
Freya
Daine0415
Freya
7
2
0
3.5
L
4
6
1
0.75
W
Amaterasu
GodSwitch20
Amaterasu
9
0
3
10.5
L
Gilgamesh
JonOssim
Gilgamesh
2
4
4
1
W
Bacchus
RHINONUTS
Bacchus
0
4
4
0.5
L
Aphrodite
TimsCoffee
Aphrodite
1
6
1
0.25
W
9
1
6
12
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,854
Damage
30,839
53,811
Taken
54,757
30,489
Mitigated
17,336
20,458
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arbayk
Danzaburou
7,577
3,856
0
3,722
12,776
4,193
0
8,554
4,222
0
46,362
W
Tsukuyomi
DRNewtinereye
Tsukuyomi
3,629
806
0
2,848
9,286
2,800
0
2,811
6,194
0
53,873
W
Freya
Daine0415
Freya
10,014
3,383
0
7,063
10,763
3,638
589
1,181
9,470
63,292
7,379
L
9,037
1,787
0
338
7,401
1,253
0
473
6,844
43,574
0
W
Amaterasu
GodSwitch20
Amaterasu
6,763
1,629
0
5,150
11,012
8,601
945
5,294
5,504
0
55,477
L
Gilgamesh
JonOssim
Gilgamesh
6,488
1,645
0
1,025
13,771
5,188
0
1,933
11,838
0
58,200
W
Bacchus
RHINONUTS
Bacchus
4,943
202
94
1,477
12,351
11,215
0
3,033
9,097
22,812
0
L
Aphrodite
TimsCoffee
Aphrodite
4,396
1,363
1,380
4,299
11,498
4,478
0
2,628
8,792
37,684
0
W
10,505
4,345
0
3,826
10,399
4,235
11
3,706
6,391
0
94,026
L
3,341
1,397
13
1,255
9,311
2,224
15
451
8,572
29,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,135
Gold Earned
39,259
532
Minions Killed
397
0
Camps Cleared
0
1,643,530
Distance Traveled
1,553,104
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,853
521
90
5
0
283,803
5
W
Tsukuyomi
9,207
542
106
6
0
328,333
2
W
Freya
10,400
612
136
8
0
292,293
5
L
Nu Wa
8,136
479
99
6
0
309,359
3
W
Amaterasu
10,383
611
107
6
0
351,297
7
L
Gilgamesh
8,087
476
87
5
0
320,461
1
W
Bacchus
8,088
476
30
2
0
317,676
0
L
Aphrodite
7,624
448
66
4
0
323,742
7
W
Skadi
11,057
650
153
9
0
353,931
1
L
Hera
6,559
386
55
3
0
315,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role