Player Matchup

Atlas
Atlas
ApileofBunnies
Atlas
Level 148
God Stats
11W - 10L
1,623 SR
Queue Stats
212W - 227L
1,576 Elo+
Party 2
Anhur
Anhur
F3ATH3RS
Anhur
Level 129
God Stats
6W - 3L
1,712 SR
Queue Stats
222W - 236L
1,565 Elo+
Party 2
Tiamat
Tiamat
TariffscK
Tiamat
Level 155
God Stats
2W - 2L
1,640 SR
Queue Stats
61W - 74L
1,573 Elo+
Party 1
Gilgamesh
Gilgamesh
trek813
Gilgamesh
Level 160
God Stats
31W - 17L
1,704 SR
Queue Stats
185W - 173L
1,577 Elo+
Party 1
Scylla
Scylla
vChaz
Scylla
Level 124
God Stats
2W - 3L
1,116 SR
Queue Stats
155W - 144L
1,558 Elo+
Party 1
Team Averages
Level 143
1,559 SR
1,570 Elo+

VS

Team Averages
Level 146
1,575 SR
1,601 Elo+
Chaac
Chaac
Botiombo
Chaac
Level 128
God Stats
0W - 1L
1,300 SR
Queue Stats
28W - 25L
1,641 Elo+
Party 3
Danzaburou
Danzaburou
MemeBuilds
Danzaburou
Level 147
God Stats
10W - 12L
1,579 SR
Queue Stats
389W - 389L
1,544 Elo+
Solo
Sol
Sol
Novodyy
Sol
Level 152
God Stats
0W - 2L
1,663 SR
Queue Stats
190W - 116L
1,620 Elo+
Party 3
Geb
Geb
S71CKY
Geb
Level 147
God Stats
2W - 4L
1,648 SR
Queue Stats
301W - 226L
1,599 Elo+
Party 3
Vulcan
Vulcan
Sixty two cents
Vulcan
Level 158
God Stats
14W - 9L
1,685 SR
Queue Stats
739W - 701L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
8,687
869
9,001
14,602
14,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
F3ATH3RS
Anhur
15
4 / 1 / 8
9,076
908
10,844
9,966
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
TariffscK
Tiamat
16
3 / 2 / 6
8,765
877
7,235
6,306
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
trek813
Gilgamesh
13
1 / 6 / 9
8,017
802
7,044
14,861
10,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
vChaz
Scylla
15
5 / 2 / 6
9,182
918
11,382
5,265
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Botiombo
Chaac
13
1 / 4 / 6
7,255
726
6,856
12,736
12,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
MemeBuilds
Danzaburou
13
4 / 4 / 4
8,272
827
5,906
13,179
6,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
14
5 / 3 / 4
8,375
838
10,898
9,765
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
S71CKY
Geb
11
0 / 3 / 7
6,874
687
5,349
12,035
9,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 2 / 4
8,155
816
11,069
4,421
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
16
Kills
13
13
Deaths
16
36
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Chaac
Botiombo
Chaac
1
4
6
1
W
Anhur
F3ATH3RS
Anhur
4
1
8
8
L
Danzaburou
MemeBuilds
Danzaburou
4
4
4
1.5
L
Sol
5
3
4
2.33
L
Geb
S71CKY
Geb
0
3
7
1.17
L
3
2
4
2.5
W
Tiamat
TariffscK
Tiamat
3
2
6
3
W
Gilgamesh
trek813
Gilgamesh
1
6
9
0.92
W
Scylla
vChaz
Scylla
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,506
Damage
40,078
51,000
Taken
52,136
32,935
Mitigated
31,752
12,553
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,001
3,768
654
4,066
14,602
14,037
99
8,299
5,905
19,062
0
L
Chaac
Botiombo
Chaac
6,856
422
508
4,529
12,736
12,064
0
6,565
5,959
0
21,742
W
Anhur
F3ATH3RS
Anhur
10,844
6,530
0
2,284
9,966
3,456
1,802
5,592
4,161
0
27,974
L
Danzaburou
MemeBuilds
Danzaburou
5,906
882
0
1,616
13,179
6,263
57
7,159
5,854
0
23,410
L
Sol
10,898
4,558
0
2,314
9,765
2,765
639
4,232
5,441
28,183
0
L
Geb
S71CKY
Geb
5,349
174
0
1,503
12,035
9,307
0
8,278
3,625
8,596
0
L
11,069
2,797
0
573
4,421
1,353
0
2,414
1,983
38,767
0
W
Tiamat
TariffscK
Tiamat
7,235
1,281
0
1,414
6,306
3,077
1,997
3,335
2,761
33,472
0
W
Gilgamesh
trek813
Gilgamesh
7,044
777
1,565
1,899
14,861
10,447
539
8,040
6,611
4,064
14,335
W
Scylla
vChaz
Scylla
11,382
625
0
671
5,265
1,918
812
1,883
3,157
26,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,727
Gold Earned
38,931
228
Minions Killed
229
8
Camps Cleared
8
992,567
Distance Traveled
938,213
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,687
869
25
3
0
192,837
1
L
Chaac
7,255
726
42
4
0
184,524
2
W
Anhur
9,076
908
44
4
1
183,695
2
L
Danzaburou
8,272
827
43
4
2
181,804
3
L
Sol
8,375
838
49
5
3
188,429
1
L
Geb
6,874
687
11
1
0
191,736
1
L
Vulcan
8,155
816
84
8
3
191,720
2
W
Tiamat
8,765
877
68
7
3
211,954
0
W
Gilgamesh
8,017
802
27
3
1
201,354
3
W
Scylla
9,182
918
64
6
3
202,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role