Player Matchup

Hou Yi
Hou Yi
A_Few_PolarBears
Hou Yi
Level 47
God Stats
3W - 3L
1,507 SR
Queue Stats
6W - 13L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
Gaurdio
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 4
Nemesis
Nemesis
SnickeringHorse
Nemesis
Level 55
God Stats
1W - 2L
1,633 SR
Queue Stats
1W - 6L
1,422 Elo+
Party 2
Persephone
Persephone
Yacty
Persephone
Level 72
God Stats
2W - 6L
1,357 SR
Queue Stats
151W - 155L
1,339 Elo+
Party 4
Chaac
Chaac
lmaginar
Chaac
Level 79
God Stats
9W - 9L
1,489 SR
Queue Stats
177W - 175L
1,381 Elo+
Party 4
Team Averages
Level 54
1,497 SR
1,368 Elo+

VS

Team Averages
Level 75
1,549 SR
1,480 Elo+
Artio
Artio
 
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BANSHECREEPY23
Izanami
Level 49
God Stats
5W - 1L
1,787 SR
Queue Stats
9W - 7L
1,404 Elo+
Party 1
Nu Wa
Nu Wa
Mixterrey
Nu Wa
Level 75
God Stats
10W - 3L
1,639 SR
Queue Stats
169W - 163L
1,540 Elo+
Party 1
Susano
Susano
speirs_2nd_lt
Susano
Level 97
God Stats
1W - 0L
1,400 SR
Queue Stats
190W - 174L
1,469 Elo+
Party 3
Ymir
Ymir
zDJz_zHellFiendz
Ymir
Level 28
God Stats
3W - 2L
1,418 SR
Queue Stats
31W - 30L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,455
455
2,277
7,996
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Gaurdio
Cthulhu
9
0 / 5 / 1
5,609
467
1,724
9,752
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 2
5,750
479
2,745
9,420
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
Yacty
Persephone
11
0 / 1 / 0
6,583
549
5,061
5,320
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
lmaginar
Chaac
10
2 / 3 / 0
6,145
512
6,653
10,067
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 1 / 7
5,727
477
2,285
9,587
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 0 / 2
8,574
715
11,418
4,390
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Mixterrey
Nu Wa
12
3 / 0 / 1
7,124
594
4,798
4,444
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 5
6,484
540
3,852
8,326
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 1 / 1
7,979
665
6,495
8,399
5,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
17
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
7
4.5
L
1
5
0
0.2
W
9
0
2
10
L
Cthulhu
Gaurdio
Cthulhu
0
5
1
0.1
W
Nu Wa
Mixterrey
Nu Wa
3
0
1
3.5
L
0
3
2
0.33
L
Persephone
Yacty
Persephone
0
1
0
0
L
Chaac
lmaginar
Chaac
2
3
0
0.67
W
0
2
5
1.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,460
Damage
28,848
42,555
Taken
35,146
18,681
Mitigated
15,227
6,857
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,285
234
257
3,312
9,587
4,760
0
2,846
6,741
13,063
0
L
2,277
1,495
0
1,227
7,996
2,103
642
757
7,123
0
27,888
W
11,418
7,673
0
0
4,390
1,251
476
1,179
3,211
0
51,793
L
Cthulhu
Gaurdio
Cthulhu
1,724
388
0
800
9,752
5,553
50
1,044
8,686
12,447
0
W
Nu Wa
Mixterrey
Nu Wa
4,798
1,050
59
1,509
4,444
1,341
0
2,617
1,827
42,471
0
L
2,745
879
0
647
9,420
3,020
0
2,109
7,277
0
32,332
L
Persephone
Yacty
Persephone
5,061
492
0
1,695
5,320
1,387
0
2,665
2,482
45,751
0
L
Chaac
lmaginar
Chaac
6,653
1,391
0
2,488
10,067
6,618
0
6,625
3,409
0
31,914
W
3,852
1,275
0
3,608
8,326
2,391
0
143
8,068
0
37,995
W
6,495
2,502
0
4,154
8,399
5,484
838
0
7,734
50,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,542
Gold Earned
35,888
296
Minions Killed
390
0
Camps Cleared
0
1,177,191
Distance Traveled
1,165,511
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,727
477
19
2
0
219,174
3
L
Hou Yi
5,455
455
51
4
0
227,045
0
W
Izanami
8,574
715
108
9
0
213,661
4
L
Cthulhu
5,609
467
17
1
0
229,723
3
W
Nu Wa
7,124
594
80
7
0
232,569
2
L
Nemesis
5,750
479
72
6
0
277,247
0
L
Persephone
6,583
549
87
7
0
236,202
1
L
Chaac
6,145
512
69
6
0
206,974
4
W
Susano
6,484
540
77
6
0
277,063
5
W
Ymir
7,979
665
106
9
0
223,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role