Player Matchup

Sol
Sol
Ex Dial
Sol
Level 87
God Stats
28W - 26L
1,562 SR
Queue Stats
329W - 265L
1,525 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ice Cold Mocha
Ah Muzen Cab
Level 60
God Stats
22W - 16L
1,579 SR
Queue Stats
154W - 116L
1,457 Elo+
Party 1
Artio
Artio
Swerve JJ
Artio
Level 33
God Stats
64W - 60L
1,536 SR
Queue Stats
125W - 94L
1,516 Elo+
Party 1
Team Averages
Level 60
1,559 SR
1,499 Elo+

VS

Team Averages
Level 34
1,379 SR
1,180 Elo+
Athena
Athena
AnaGnade
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,075 Elo+
Party 2
Rama
Rama
karateteacher
Rama
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,119 Elo+
Party 2
Ra
Ra
l Houndz l
Ra
Level 53
God Stats
0W - 2L
1,136 SR
Queue Stats
17W - 18L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
10 / 1 / 8
7,548
1,078
11,311
5,938
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Ice Cold Mocha
Ah Muzen Cab
11
4 / 0 / 14
6,773
968
5,520
3,421
1,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artio
Swerve JJ
Artio
10
4 / 1 / 10
6,958
994
3,379
6,283
3,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AnaGnade
Athena
7
0 / 6 / 1
4,574
653
3,149
8,863
4,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 5 / 1
4,521
646
1,831
5,718
1,768
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
2 / 7 / 0
5,181
740
4,508
7,890
2,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
18
Kills
2
2
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
AnaGnade
Athena
0
6
1
0.08
W
Sol
10
1
8
14
W
Ah Muzen Cab
Ice Cold Mocha
Ah Muzen Cab
4
0
14
11
W
Artio
Swerve JJ
Artio
4
1
10
9
L
0
5
1
0.1
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,210
Damage
9,488
15,642
Taken
22,471
7,458
Mitigated
8,578
9,755
Healing
4,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AnaGnade
Athena
3,149
87
0
1,340
8,863
4,004
0
5,698
2,975
6,572
0
W
Sol
11,311
4,664
0
3,209
5,938
2,063
1,486
3,392
2,381
28,491
3,597
W
Ah Muzen Cab
Ice Cold Mocha
Ah Muzen Cab
5,520
2,307
0
2,758
3,421
1,515
675
2,273
1,052
0
18,732
W
Artio
Swerve JJ
Artio
3,379
412
553
3,235
6,283
3,880
236
2,059
4,053
12,763
0
L
1,831
1,788
0
176
5,718
1,768
0
3,566
1,902
0
4,589
L
4,508
365
485
2,001
7,890
2,806
0
4,505
3,025
11,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,279
Gold Earned
14,276
89
Minions Killed
34
5
Camps Cleared
0
409,062
Distance Traveled
308,566
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,574
653
5
1
0
125,414
0
W
Sol
7,548
1,078
43
6
1
127,164
1
W
Ah Muzen Cab
6,773
968
30
4
2
143,231
1
W
Artio
6,958
994
16
2
2
138,667
1
L
Rama
4,521
646
16
2
0
81,702
0
L
Ra
5,181
740
13
2
0
101,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role