Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CPD1ROGUE
Atlas
Level 46
God Stats
0W - 5L
1,480 SR
Queue Stats
57W - 73L
1,361 Elo+
Party 1
Erlang Shen
Erlang Shen
FuFuTheDude
Erlang Shen
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,348 Elo+
Party 2
Ra
Ra
GritSandpaper
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 20L
1,279 Elo+
Party 1
Loki
Loki
Xtra_Mysterious
Loki
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 91L
1,399 Elo+
Party 2
Team Averages
Level 35
1,496 SR
1,377 Elo+

VS

Team Averages
Level 46
1,488 SR
1,382 Elo+
Izanami
Izanami
Rufzaya
Izanami
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 52L
1,403 Elo+
Party 3
Tiamat
Tiamat
Ryujinnomega
Tiamat
Level 60
God Stats
7W - 8L
1,521 SR
Queue Stats
59W - 76L
1,399 Elo+
Party 3
Bacchus
Bacchus
SedateMeDaddy
Bacchus
Level 21
God Stats
10W - 16L
1,454 SR
Queue Stats
32W - 54L
1,352 Elo+
Party 3
Cu Chulainn
Cu Chulainn
nkilburn
Cu Chulainn
Level 57
God Stats
7W - 5L
1,566 SR
Queue Stats
121W - 135L
1,399 Elo+
Solo
Pele
Pele
soulreaper7334
Pele
Level 69
God Stats
5W - 8L
1,396 SR
Queue Stats
33W - 51L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 7 / 1
6,427
402
6,987
9,765
2,771
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
CPD1ROGUE
Atlas
7
0 / 5 / 2
6,001
375
2,781
12,675
5,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
FuFuTheDude
Erlang Shen
11
1 / 9 / 2
7,198
450
6,392
15,137
9,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 8 / 1
6,215
388
2,329
10,550
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 6 / 0
8,374
523
7,173
12,434
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rufzaya
Izanami
15
12 / 2 / 5
9,416
589
11,032
7,585
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
6 / 0 / 12
9,065
567
12,981
7,889
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
11
5 / 1 / 16
8,243
515
9,231
14,903
17,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
nkilburn
Cu Chulainn
16
8 / 2 / 3
9,931
621
11,181
11,902
8,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
4 / 3 / 8
7,591
474
3,585
10,467
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
79
7
Kills
35
35
Deaths
8
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
7
1
0.07
L
Atlas
CPD1ROGUE
Atlas
0
5
2
0.2
L
Erlang Shen
FuFuTheDude
Erlang Shen
1
9
2
0.22
L
0
8
1
0.06
W
Izanami
Rufzaya
Izanami
12
2
5
7.25
W
Tiamat
6
0
12
12
W
Bacchus
5
1
16
13
L
6
6
0
1
W
Cu Chulainn
nkilburn
Cu Chulainn
8
2
3
4.75
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,662
Damage
48,010
60,561
Taken
52,746
24,944
Mitigated
35,740
9,103
Healing
16,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,987
3,620
0
718
9,765
2,771
566
3,692
6,073
0
30,381
L
Atlas
CPD1ROGUE
Atlas
2,781
1,079
1,078
2,204
12,675
5,282
58
5,674
6,905
10,226
0
L
Erlang Shen
FuFuTheDude
Erlang Shen
6,392
3,688
0
1,197
15,137
9,723
0
2,348
11,950
0
30,864
L
2,329
492
267
643
10,550
3,229
834
5,431
5,077
25,837
0
W
Izanami
Rufzaya
Izanami
11,032
7,816
0
1,290
7,585
2,416
3,486
341
7,244
0
55,941
W
Tiamat
12,981
1,444
0
3,650
7,889
4,803
72
838
7,051
57,797
0
W
Bacchus
9,231
1,953
472
5,521
14,903
17,272
289
2,019
12,884
25,078
0
L
7,173
1,908
0
2,996
12,434
3,939
0
6,132
6,216
0
42,200
W
Cu Chulainn
nkilburn
Cu Chulainn
11,181
1,903
0
4,959
11,902
8,320
808
725
11,177
7,383
54,257
W
3,585
1,597
0
297
10,467
2,929
647
1,187
9,280
0
26,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
44,246
256
Minions Killed
376
0
Camps Cleared
0
1,430,897
Distance Traveled
1,574,283
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,427
402
60
4
0
284,465
4
L
Atlas
6,001
375
9
1
0
305,000
3
L
Erlang Shen
7,198
450
56
4
0
262,334
3
L
Ra
6,215
388
56
4
0
260,493
6
W
Izanami
9,416
589
107
7
0
304,044
2
W
Tiamat
9,065
567
79
5
0
321,702
5
W
Bacchus
8,243
515
26
2
0
313,253
4
L
Loki
8,374
523
75
5
0
318,605
3
W
Cu Chulainn
9,931
621
118
7
0
291,438
2
W
Pele
7,591
474
46
3
0
343,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role