Player Matchup

Nox
Nox
Kaisious
Nox
Level 77
God Stats
74W - 40L
1,642 SR
Queue Stats
300W - 268L
1,471 Elo+
Party 3
Bastet
Bastet
LongPat2541
Bastet
Level 97
God Stats
40W - 15L
1,720 SR
Queue Stats
181W - 139L
1,556 Elo+
Party 2
Izanami
Izanami
MickeyMouseButt
Izanami
Level 25
God Stats
1W - 2L
1,217 SR
Queue Stats
20W - 21L
1,450 Elo+
Party 3
Kuzenbo
Kuzenbo
ViperVenom13579
Kuzenbo
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 52L
1,524 Elo+
Solo
Merlin
Merlin
amrel2k
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,681 Elo+
Party 2
Team Averages
Level 55
1,516 SR
1,536 Elo+

VS

Team Averages
Level 78
1,602 SR
1,526 Elo+
Poseidon
Poseidon
 
Poseidon
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AlphaTheRogue
Xbalanque
Level 129
God Stats
0W - 1L
1,634 SR
Queue Stats
16W - 17L
1,536 Elo+
Party 1
Bacchus
Bacchus
Tacoma 20086257
Bacchus
Level 82
God Stats
11W - 7L
1,635 SR
Queue Stats
15W - 13L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
TheMisfitNox
Baron Samedi
Level 116
God Stats
1W - 1L
1,740 SR
Queue Stats
14W - 14L
1,504 Elo+
Party 1
Amaterasu
Amaterasu
blackkids2
Amaterasu
Level 24
God Stats
3W - 4L
1,501 SR
Queue Stats
13W - 11L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 9
11,344
1,134
11,816
5,994
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
18
12 / 1 / 8
12,605
1,261
19,092
9,316
4,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 4 / 14
11,455
1,146
17,128
7,962
3,323
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 2 / 11
10,578
1,058
5,900
15,267
15,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
amrel2k
Merlin
19
2 / 2 / 21
11,306
1,131
21,738
8,015
3,189
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

257

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
2 / 9 / 3
9,748
975
10,295
16,876
4,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
AlphaTheRogue
Xbalanque
16
5 / 7 / 4
11,143
1,114
17,205
14,615
5,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 6 / 6
11,286
1,129
5,074
23,259
33,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
TheMisfitNox
Baron Samedi
16
0 / 5 / 4
9,258
926
6,728
12,434
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
blackkids2
Amaterasu
16
1 / 3 / 3
9,344
934
3,384
15,315
12,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
31
30
Kills
11
11
Deaths
30
63
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
9
3
0.39
L
Xbalanque
AlphaTheRogue
Xbalanque
5
7
4
1
W
7
2
9
5.75
W
Bastet
12
1
8
16
W
7
4
14
3.5
L
3
6
6
1
L
Baron Samedi
TheMisfitNox
Baron Samedi
0
5
4
0.4
W
2
2
11
3.75
W
Merlin
amrel2k
Merlin
2
2
21
6.25
L
Amaterasu
blackkids2
Amaterasu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,674
Damage
42,686
46,554
Taken
82,499
28,852
Mitigated
61,803
5,786
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
10,295
1,110
0
782
16,876
4,851
0
8,221
8,655
29,650
0
L
Xbalanque
AlphaTheRogue
Xbalanque
17,205
11,712
0
0
14,615
5,253
0
4,456
10,159
0
42,132
W
11,816
1,155
0
156
5,994
2,555
0
2,596
3,398
30,188
0
W
Bastet
19,092
3,226
0
1,453
9,316
4,114
0
4,367
4,869
0
33,483
W
17,128
15,176
0
410
7,962
3,323
0
4,081
3,835
0
37,788
L
5,074
409
134
2,995
23,259
33,712
0
11,845
11,414
9,256
0
L
Baron Samedi
TheMisfitNox
Baron Samedi
6,728
212
1,538
2,112
12,434
5,389
0
6,114
6,320
34,683
0
W
5,900
1,846
163
1,818
15,267
15,671
0
6,674
8,383
13,662
0
W
Merlin
amrel2k
Merlin
21,738
2,505
0
1,786
8,015
3,189
0
4,379
3,484
43,959
0
L
Amaterasu
blackkids2
Amaterasu
3,384
507
30
2,725
15,315
12,598
0
8,818
6,497
0
7,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,288
Gold Earned
50,779
182
Minions Killed
179
10
Camps Cleared
4
1,085,194
Distance Traveled
983,588
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,748
975
47
5
1
177,844
0
L
Xbalanque
11,143
1,114
48
5
1
193,141
0
W
Nox
11,344
1,134
50
5
1
219,308
0
W
Bastet
12,605
1,261
31
3
4
258,555
3
W
Izanami
11,455
1,146
36
4
3
193,602
0
L
Bacchus
11,286
1,129
11
1
1
214,730
0
L
Baron Samedi
9,258
926
62
6
0
190,022
0
W
Kuzenbo
10,578
1,058
16
2
2
214,682
2
W
Merlin
11,306
1,131
49
5
0
199,047
0
L
Amaterasu
9,344
934
11
1
1
207,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role