Player Matchup

Medusa
Medusa
B1gB00tySl4pper
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,800 Elo+
Party 1
Ares
Ares
IWannaLickYa96
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,858 Elo+
Party 1
Janus
Janus
ThrobbingLobbies
Janus
Level 86
God Stats
2W - 1L
1,584 SR
Queue Stats
51W - 54L
1,518 Elo+
Party 1
Team Averages
Level 36
1,528 SR
1,725 Elo+

VS

Team Averages
Level 91
1,637 SR
1,603 Elo+
Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bmarti
Ah Puch
Level 25
God Stats
36W - 16L
1,705 SR
Queue Stats
38W - 20L
1,663 Elo+
Party 2
Danzaburou
Danzaburou
colin11may
Danzaburou
Level 128
God Stats
4W - 1L
1,706 SR
Queue Stats
196W - 177L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,338
634
7,448
6,360
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 1
6,483
648
7,360
11,692
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 7 / 0
5,822
582
3,073
7,358
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 0 / 7
8,071
807
5,128
8,944
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Bmarti
Ah Puch
12
4 / 0 / 7
7,925
793
6,853
3,993
1,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
colin11may
Danzaburou
11
4 / 1 / 5
7,599
760
8,533
7,213
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
7
7.5
L
1
2
0
0.5
W
Ah Puch
Bmarti
Ah Puch
4
0
7
7.5
L
0
3
1
0.17
L
0
7
0
0
W
Danzaburou
colin11may
Danzaburou
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,881
Damage
20,514
25,410
Taken
20,150
16,152
Mitigated
11,219
3,971
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,128
754
0
3,327
8,944
7,628
104
4,112
4,548
17,638
0
L
7,448
2,068
0
458
6,360
3,010
0
3,529
2,831
0
26,211
W
Ah Puch
Bmarti
Ah Puch
6,853
102
0
1,372
3,993
1,342
200
1,532
2,423
34,828
0
L
7,360
300
0
3,513
11,692
10,535
0
4,313
7,379
15,738
0
L
3,073
580
0
0
7,358
2,607
0
4,256
3,102
12,503
0
W
Danzaburou
colin11may
Danzaburou
8,533
4,847
0
1,507
7,213
2,249
822
4,534
2,601
0
19,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,643
Gold Earned
23,595
104
Minions Killed
128
3
Camps Cleared
6
505,173
Distance Traveled
585,103
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,071
807
28
3
0
188,430
4
L
Medusa
6,338
634
51
5
3
175,841
1
W
Ah Puch
7,925
793
69
7
5
208,306
4
L
Ares
6,483
648
14
1
0
171,761
4
L
Janus
5,822
582
39
4
0
157,571
2
W
Danzaburou
7,599
760
31
3
1
188,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role