Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Ace Phantom2001
Vulcan
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,293 Elo+
Solo
Hun Batz
Hun Batz
KirosShadow
Hun Batz
Level 144
God Stats
0W - 3L
1,179 SR
Queue Stats
481W - 544L
1,376 Elo+
Solo
Odin
Odin
Qrowbadluck28
Odin
Level 106
God Stats
17W - 22L
1,590 SR
Queue Stats
277W - 305L
1,413 Elo+
Solo
Skadi
Skadi
Toxxicxghost
Skadi
Level 54
God Stats
1W - 2L
1,289 SR
Queue Stats
56W - 56L
1,417 Elo+
Solo
Team Averages
Level 96
1,412 SR
1,400 Elo+

VS

Team Averages
Level 94
1,514 SR
1,401 Elo+
Mulan
Mulan
BubbalooGum
Mulan
Level 82
God Stats
3W - 1L
1,794 SR
Queue Stats
258W - 280L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
Dark RAGE PR
Sun Wukong
Level 114
God Stats
16W - 13L
1,592 SR
Queue Stats
160W - 158L
1,458 Elo+
Party 1
Cerberus
Cerberus
DarkSpirit42
Cerberus
Level 101
God Stats
3W - 1L
1,545 SR
Queue Stats
28W - 27L
1,352 Elo+
Party 1
Zhong Kui
Zhong Kui
Gaymer-Eric
Zhong Kui
Level 129
God Stats
2W - 0L
1,283 SR
Queue Stats
61W - 58L
1,431 Elo+
Solo
Cupid
Cupid
Lucashound10
Cupid
Level 46
God Stats
5W - 2L
1,354 SR
Queue Stats
25W - 31L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 5 / 1
7,272
519
5,844
14,178
14,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 4 / 1
7,003
500
7,217
8,600
2,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
KirosShadow
Hun Batz
12
3 / 4 / 1
7,229
516
4,739
11,189
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 5 / 1
6,636
474
2,548
11,613
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 5 / 3
6,724
480
5,017
8,623
2,494
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 0
9,250
661
10,385
6,486
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Dark RAGE PR
Sun Wukong
13
7 / 2 / 2
7,821
559
7,215
10,392
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DarkSpirit42
Cerberus
11
3 / 2 / 6
7,551
539
4,577
9,707
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Gaymer-Eric
Zhong Kui
13
4 / 3 / 1
7,547
539
6,393
9,051
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 4
6,665
476
6,592
7,566
2,308
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
12
Kills
23
23
Deaths
12
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
5
1
0.9
L
2
4
1
0.63
W
7
1
0
7
W
Sun Wukong
Dark RAGE PR
Sun Wukong
7
2
2
4
W
Cerberus
DarkSpirit42
Cerberus
3
2
6
3
W
Zhong Kui
Gaymer-Eric
Zhong Kui
4
3
1
1.5
L
Hun Batz
KirosShadow
Hun Batz
3
4
1
0.88
W
2
4
4
1
L
1
5
1
0.3
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,365
Damage
35,162
54,203
Taken
43,202
29,051
Mitigated
24,538
10,854
Healing
11,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,844
574
0
1,868
14,178
14,479
0
1,849
12,329
18,667
0
L
7,217
2,217
0
1,568
8,600
2,815
697
4,024
4,576
34,509
0
W
10,385
3,259
0
2,907
6,486
5,621
1,388
0
6,486
0
54,971
W
Sun Wukong
Dark RAGE PR
Sun Wukong
7,215
1,918
344
3,157
10,392
4,365
0
3,465
6,927
0
43,125
W
Cerberus
DarkSpirit42
Cerberus
4,577
246
0
1,925
9,707
6,106
222
1,958
7,749
26,639
0
W
Zhong Kui
Gaymer-Eric
Zhong Kui
6,393
733
0
1,879
9,051
6,138
1,096
4,171
4,880
33,665
1,826
L
Hun Batz
KirosShadow
Hun Batz
4,739
1,484
0
3,514
11,189
3,703
0
2,053
9,059
0
37,764
W
6,592
2,619
308
1,214
7,566
2,308
0
3,467
4,099
0
37,750
L
2,548
686
0
3,098
11,613
5,560
58
793
10,216
0
27,404
L
5,017
1,775
0
806
8,623
2,494
262
2,075
6,548
0
37,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,864
Gold Earned
38,834
289
Minions Killed
404
0
Camps Cleared
0
1,282,180
Distance Traveled
1,403,275
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,272
519
22
2
0
268,370
1
L
Vulcan
7,003
500
67
5
0
244,247
4
W
Mulan
9,250
661
124
9
0
285,159
3
W
Sun Wukong
7,821
559
78
6
0
318,323
0
W
Cerberus
7,551
539
61
4
0
281,240
2
W
Zhong Kui
7,547
539
73
5
0
257,518
4
L
Hun Batz
7,229
516
69
5
0
275,759
3
W
Cupid
6,665
476
68
5
0
261,035
0
L
Odin
6,636
474
71
5
0
246,092
6
L
Skadi
6,724
480
60
4
0
247,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role