Player Matchup

Ares
Ares
Fluffyxx75
Ares
Level 43
God Stats
3W - 0L
1,850 SR
Queue Stats
4W - 4L
1,488 Elo+
Party 1
Chaac
Chaac
ShockingWeasel
Chaac
Level 105
God Stats
27W - 10L
1,669 SR
Queue Stats
64W - 55L
1,559 Elo+
Party 1
Medusa
Medusa
TexasTyrantxx74
Medusa
Level 29
God Stats
3W - 1L
1,527 SR
Queue Stats
4W - 4L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TrickyZarago
Tsukuyomi
Level 28
God Stats
1W - 0L
1,282 SR
Queue Stats
3W - 3L
1,445 Elo+
Party 1
Chang'e
Chang'e
thunderboe
Chang'e
Level 111
God Stats
1W - 0L
1,761 SR
Queue Stats
82W - 69L
1,547 Elo+
Party 1
Team Averages
Level 63
1,618 SR
1,505 Elo+

VS

Team Averages
Level 94
1,568 SR
1,522 Elo+
Nemesis
Nemesis
DivisioN Hog
Nemesis
Level 67
God Stats
17W - 16L
1,626 SR
Queue Stats
121W - 115L
1,509 Elo+
Party 2
Hou Yi
Hou Yi
MrBasura4u
Hou Yi
Level 67
God Stats
7W - 8L
1,554 SR
Queue Stats
99W - 77L
1,549 Elo+
Party 2
Kuzenbo
Kuzenbo
MrxVybz
Kuzenbo
Level 29
God Stats
40W - 27L
1,662 SR
Queue Stats
51W - 39L
1,550 Elo+
Party 2
Tyr
Tyr
Simply Hook
Tyr
Level 155
God Stats
93W - 94L
1,579 SR
Queue Stats
645W - 586L
1,542 Elo+
Party 2
Ra
Ra
souless088
Ra
Level 151
God Stats
0W - 2L
1,417 SR
Queue Stats
84W - 103L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
9,448
450
7,464
18,973
19,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 3 / 3
11,055
526
21,264
22,265
17,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 4 / 3
7,980
380
3,455
9,499
3,040
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
TrickyZarago
Tsukuyomi
16
7 / 5 / 3
10,144
483
14,660
19,111
8,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
thunderboe
Chang'e
13
1 / 7 / 3
8,690
414
9,983
14,066
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DivisioN Hog
Nemesis
16
4 / 2 / 7
10,705
510
8,799
15,245
6,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
MrBasura4u
Hou Yi
17
7 / 1 / 1
11,125
530
12,670
14,084
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
MrxVybz
Kuzenbo
13
1 / 3 / 10
9,563
455
9,760
18,577
23,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 1 / 0
12,096
576
22,072
23,747
23,198
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 8 / 5
10,154
484
11,489
17,569
6,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
15
Kills
21
21
Deaths
15
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DivisioN Hog
Nemesis
4
2
7
3.75
W
3
2
4
2.5
L
Hou Yi
MrBasura4u
Hou Yi
7
1
1
7.5
L
Kuzenbo
MrxVybz
Kuzenbo
1
3
10
2
W
4
3
3
1.83
L
7
1
0
7
W
0
4
3
0.38
W
Tsukuyomi
TrickyZarago
Tsukuyomi
7
5
3
1.7
L
2
8
5
0.56
W
Chang'e
thunderboe
Chang'e
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,826
Damage
64,790
83,914
Taken
89,222
53,510
Mitigated
65,940
28,654
Healing
33,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DivisioN Hog
Nemesis
8,799
3,389
0
5,982
15,245
6,516
650
3,914
10,828
0
60,763
W
7,464
955
213
4,243
18,973
19,577
256
5,270
13,499
29,211
0
L
Hou Yi
MrBasura4u
Hou Yi
12,670
6,703
0
7,833
14,084
5,907
5,224
2,366
11,647
0
88,540
L
Kuzenbo
MrxVybz
Kuzenbo
9,760
3,745
0
2,387
18,577
23,868
259
5,175
13,039
30,641
0
W
21,264
3,637
0
10,206
22,265
17,680
0
6,766
15,361
7,929
65,323
L
22,072
3,777
0
11,064
23,747
23,198
1,443
3,861
18,696
12,781
79,387
W
3,455
1,376
754
1,471
9,499
3,040
452
2,062
7,429
0
41,932
W
Tsukuyomi
TrickyZarago
Tsukuyomi
14,660
3,334
0
6,384
19,111
8,379
0
5,606
13,358
0
62,172
L
11,489
1,046
1,704
4,278
17,569
6,451
333
4,735
12,379
63,293
0
W
Chang'e
thunderboe
Chang'e
9,983
831
751
4,632
14,066
4,834
504
5,374
8,314
50,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,317
Gold Earned
53,643
420
Minions Killed
567
0
Camps Cleared
0
1,923,781
Distance Traveled
1,975,791
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,705
510
118
6
0
482,226
0
W
Ares
9,448
450
39
2
0
406,505
4
L
Hou Yi
11,125
530
124
6
0
405,125
7
L
Kuzenbo
9,563
455
39
2
0
339,308
1
W
Chaac
11,055
526
131
6
0
420,738
1
L
Tyr
12,096
576
161
8
0
402,084
4
W
Medusa
7,980
380
72
3
0
326,186
2
W
Tsukuyomi
10,144
483
84
4
0
431,400
0
L
Ra
10,154
484
125
6
0
347,048
3
W
Chang'e
8,690
414
94
4
0
338,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role