Player Matchup

Medusa
Medusa
Gold IV
JOJO-777-POPO
Medusa
Gold IV
Level 159
God Stats
1W - 0L
1,721 SR
Queue Stats
11W - 5L
1,715 MMR
Party 1
Odin
Odin
Gold IV
Staluma
Odin
Gold IV
Level 68
God Stats
11W - 3L
1,643 SR
Queue Stats
30W - 21L
1,627 MMR
Party 1
Zeus
Zeus
Gold I
Xxjorgefdz22xX
Zeus
Gold I
Level 85
God Stats
29W - 20L
1,661 SR
Queue Stats
71W - 68L
1,746 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,675 SR
1,696 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,278 SR
1,473 MMR
Xing Tian
Xing Tian
Bronze III
JSRxGuMx
Xing Tian
Bronze III
Level 126
God Stats
0W - 1L
1,239 SR
Queue Stats
1W - 2L
1,538 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
TheHashDabby
Ah Puch
Bronze III
Level 124
God Stats
0W - 1L
1,145 SR
Queue Stats
0W - 3L
1,458 MMR
Party 2
Da Ji
Da Ji
Gold IV
codeAssassin82
Da Ji
Gold IV
Level 158
God Stats
0W - 1L
1,449 SR
Queue Stats
31W - 37L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 8
12,615
742
19,112
13,583
4,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
Staluma
Odin
16
2 / 1 / 12
11,348
668
8,618
13,552
13,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

15
8 / 4 / 6
11,911
701
11,071
8,796
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetBaba YagaFenrirChaac

VS

Bans
ArtioMulanAh Muzen CabAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JSRxGuMx
Xing Tian
13
3 / 3 / 4
10,184
599
9,033
18,243
13,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
TheHashDabby
Ah Puch
14
2 / 6 / 4
10,271
604
10,847
13,186
3,896
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 10 / 4
10,252
603
7,505
15,440
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
19
Kills
7
7
Deaths
19
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
L
Xing Tian
JSRxGuMx
Xing Tian
3
3
4
1.67
W
Odin
Staluma
Odin
2
1
12
8
L
Ah Puch
TheHashDabby
Ah Puch
2
6
4
0.67
W
8
4
6
2.75
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,801
Damage
27,385
35,931
Taken
46,869
20,864
Mitigated
22,385
9,313
Healing
3,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,112
9,311
0
4,403
13,583
4,622
1,890
8,563
4,719
0
70,533
L
Xing Tian
JSRxGuMx
Xing Tian
9,033
353
0
714
18,243
13,477
0
3,112
14,159
18,426
0
W
Odin
Staluma
Odin
8,618
648
755
2,608
13,552
13,757
258
6,749
6,325
4,888
22,297
L
Ah Puch
TheHashDabby
Ah Puch
10,847
322
0
1,738
13,186
3,896
0
4,104
8,538
50,722
0
W
11,071
882
0
1,547
8,796
2,485
872
3,944
4,616
39,143
0
L
7,505
1,664
0
574
15,440
5,012
0
4,915
10,082
0
20,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,874
Gold Earned
30,707
224
Minions Killed
128
12
Camps Cleared
3
918,671
Distance Traveled
801,052
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,615
742
122
7
4
311,291
4
L
Xing Tian
10,184
599
16
1
0
315,619
5
W
Odin
11,348
668
46
3
2
345,013
3
L
Ah Puch
10,271
604
73
4
1
236,730
0
W
Zeus
11,911
701
56
3
6
262,367
1
L
Da Ji
10,252
603
39
2
2
248,703
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role