Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
IMMINENT US
Erlang Shen
Level 84
God Stats
3W - 1L
1,501 SR
Queue Stats
36W - 43L
1,429 Elo+
Party 2
Nemesis
Nemesis
SpyroHinch
Nemesis
Level 105
God Stats
2W - 0L
1,681 SR
Queue Stats
92W - 106L
1,438 Elo+
Party 2
Team Averages
Level 102
1,560 SR
1,456 Elo+

VS

Team Averages
Level 85
1,531 SR
1,310 Elo+
Hun Batz
Hun Batz
LUNANASION
Hun Batz
Level 47
God Stats
0W - 2L
1,494 SR
Queue Stats
26W - 55L
1,178 Elo+
Party 1
Baron Samedi
Baron Samedi
rafiki_tafiki
Baron Samedi
Level 87
God Stats
30W - 26L
1,600 SR
Queue Stats
251W - 265L
1,512 Elo+
Solo
Bacchus
Bacchus
xXMekurukitoXx
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 3 / 10
8,848
804
18,835
13,079
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
IMMINENT US
Erlang Shen
13
8 / 1 / 6
8,951
814
7,394
8,446
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
SpyroHinch
Nemesis
12
4 / 2 / 12
8,903
809
6,596
10,256
5,486
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LUNANASION
Hun Batz
10
2 / 8 / 4
7,282
662
9,039
11,798
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
rafiki_tafiki
Baron Samedi
11
2 / 3 / 4
7,466
679
9,079
11,655
5,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 6 / 2
7,676
698
6,114
15,285
16,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
6
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
10
3.33
W
Erlang Shen
IMMINENT US
Erlang Shen
8
1
6
11
L
Hun Batz
LUNANASION
Hun Batz
2
8
4
0.5
W
Nemesis
SpyroHinch
Nemesis
4
2
12
5
L
Baron Samedi
rafiki_tafiki
Baron Samedi
2
3
4
1.33
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,825
Damage
24,232
31,781
Taken
38,738
14,973
Mitigated
26,355
11,092
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,835
8,133
0
5,940
13,079
4,999
2,836
6,120
6,959
40,831
4,491
W
Erlang Shen
IMMINENT US
Erlang Shen
7,394
3,374
316
2,975
8,446
4,488
150
5,432
3,014
0
20,204
L
Hun Batz
LUNANASION
Hun Batz
9,039
3,529
0
1,367
11,798
4,071
0
4,735
7,063
0
19,283
W
Nemesis
SpyroHinch
Nemesis
6,596
1,574
323
1,538
10,256
5,486
226
3,828
6,428
0
11,699
L
Baron Samedi
rafiki_tafiki
Baron Samedi
9,079
817
1,205
4,451
11,655
5,501
0
6,222
5,433
24,894
0
L
6,114
1,188
356
2,709
15,285
16,783
0
6,710
8,575
11,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
22,424
125
Minions Killed
67
6
Camps Cleared
3
593,807
Distance Traveled
523,774
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,848
804
76
7
4
187,409
1
W
Erlang Shen
8,951
814
31
3
2
205,524
3
L
Hun Batz
7,282
662
16
1
1
177,854
2
W
Nemesis
8,903
809
18
2
0
200,874
1
L
Baron Samedi
7,466
679
36
3
1
176,943
5
L
Bacchus
7,676
698
15
1
1
168,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role