Player Matchup

Vamana
Vamana
Im2Baked904
Vamana
Level 29
God Stats
5W - 7L
1,450 SR
Queue Stats
75W - 112L
1,351 Elo+
Party 1
Jormungandr
Jormungandr
MR-Grimess
Jormungandr
Level 96
God Stats
11W - 13L
1,429 SR
Queue Stats
106W - 134L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
VitoMonf
Cthulhu
Level 8
God Stats
1W - 7L
1,240 SR
Queue Stats
3W - 11L
1,265 Elo+
Party 1
Team Averages
Level 44
1,373 SR
1,316 Elo+

VS

Team Averages
Level 80
1,696 SR
1,635 Elo+
Achilles
Achilles
LECHATSURLEKRAK
Achilles
Level 156
God Stats
5W - 2L
1,774 SR
Queue Stats
150W - 108L
1,744 Elo+
Party 2
Poseidon
Poseidon
MamaLuchaPro371
Poseidon
Level 58
God Stats
6W - 4L
1,500 SR
Queue Stats
88W - 174L
1,196 Elo+
Solo
Gilgamesh
Gilgamesh
devaboys 420
Gilgamesh
Level 26
God Stats
6W - 0L
1,815 SR
Queue Stats
66W - 7L
1,963 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 6 / 2
9,099
535
4,982
20,527
14,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
MR-Grimess
Jormungandr
13
3 / 11 / 1
10,461
615
11,118
19,153
8,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
VitoMonf
Cthulhu
12
1 / 2 / 1
9,468
557
4,743
12,725
11,286
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 0 / 7
10,829
637
16,310
13,539
12,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Poseidon
15
7 / 3 / 7
12,223
719
11,540
10,869
3,583
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
devaboys 420
Gilgamesh
15
6 / 1 / 8
12,686
746
15,488
15,180
13,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
18
19
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
6
2
0.17
W
Achilles
5
0
7
8.5
L
Jormungandr
MR-Grimess
Jormungandr
3
11
1
0.32
W
Poseidon
7
3
7
3.5
L
Cthulhu
VitoMonf
Cthulhu
1
2
1
0.75
W
Gilgamesh
devaboys 420
Gilgamesh
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,843
Damage
43,338
52,405
Taken
39,588
33,735
Mitigated
30,202
4,520
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
4,982
2,887
228
3,945
20,527
14,101
0
4,376
15,554
0
21,353
W
Achilles
16,310
4,753
0
2,506
13,539
12,853
150
7,485
6,054
5,640
18,844
L
Jormungandr
MR-Grimess
Jormungandr
11,118
2,969
0
334
19,153
8,348
0
6,192
12,460
39,755
0
W
Poseidon
11,540
1,391
146
2,020
10,869
3,583
1,108
4,405
6,464
54,628
0
L
Cthulhu
VitoMonf
Cthulhu
4,743
652
0
13
12,725
11,286
0
4,346
8,191
16,579
0
W
Gilgamesh
devaboys 420
Gilgamesh
15,488
5,991
902
3,124
15,180
13,766
806
4,800
10,380
0
47,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
35,738
99
Minions Killed
166
2
Camps Cleared
13
680,216
Distance Traveled
792,768
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,099
535
16
1
1
256,820
0
W
Achilles
10,829
637
21
1
0
225,623
0
L
Jormungandr
10,461
615
59
3
0
185,384
2
W
Poseidon
12,223
719
92
5
5
282,534
0
L
Cthulhu
9,468
557
24
1
1
238,012
0
W
Gilgamesh
12,686
746
53
3
8
284,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role