Player Matchup

Hades
Hades
Cryopack
Hades
Level 88
God Stats
13W - 4L
1,819 SR
Queue Stats
36W - 38L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
DangerousJo
Danzaburou
Level 59
God Stats
4W - 2L
1,781 SR
Queue Stats
38W - 24L
1,657 Elo+
Party 1
Mulan
Mulan
LtFrootloops
Mulan
Level 86
God Stats
66W - 42L
1,647 SR
Queue Stats
144W - 113L
1,621 Elo+
Party 1
Team Averages
Level 78
1,749 SR
1,615 Elo+

VS

Team Averages
Level 145
1,492 SR
1,598 Elo+
Mulan
Mulan
BladeLpd
Mulan
Level 139
God Stats
12W - 11L
1,581 SR
Queue Stats
428W - 340L
1,603 Elo+
Party 2
Cliodhna
Cliodhna
lDovil
Cliodhna
Level 158
God Stats
1W - 3L
1,203 SR
Queue Stats
390W - 323L
1,613 Elo+
Party 2
Zeus
Zeus
miguelbh12
Zeus
Level 137
God Stats
28W - 19L
1,693 SR
Queue Stats
173W - 162L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cryopack
Hades
15
5 / 8 / 8
11,457
674
6,775
19,472
7,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
DangerousJo
Danzaburou
16
9 / 6 / 7
12,540
738
12,054
13,807
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 9 / 12
11,932
702
18,384
30,699
30,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BladeLpd
Mulan
17
6 / 6 / 15
12,792
752
12,788
19,815
25,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
lDovil
Cliodhna
17
6 / 8 / 15
12,914
760
17,761
17,565
6,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
11 / 5 / 10
13,570
798
25,773
15,080
5,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
18
Kills
23
23
Deaths
19
27
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Mulan
BladeLpd
Mulan
6
6
15
2.25
L
Hades
Cryopack
Hades
5
8
8
1.13
L
Danzaburou
DangerousJo
Danzaburou
9
6
7
2.08
L
4
9
12
1.11
W
Cliodhna
lDovil
Cliodhna
6
8
15
1.69
W
11
5
10
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,213
Damage
56,322
63,978
Taken
52,460
43,955
Mitigated
37,357
12,116
Healing
15,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
BladeLpd
Mulan
12,788
778
1,035
6,011
19,815
25,718
341
3,197
15,867
4,691
30,948
L
Hades
Cryopack
Hades
6,775
597
207
3,075
19,472
7,953
0
7,541
11,513
16,906
0
L
Danzaburou
DangerousJo
Danzaburou
12,054
5,431
0
2,110
13,807
5,213
0
4,965
8,566
0
36,497
L
18,384
2,180
235
6,489
30,699
30,789
0
13,168
16,805
0
47,570
W
Cliodhna
lDovil
Cliodhna
17,761
1,757
0
5,115
17,565
6,294
827
2,020
15,228
0
51,944
W
25,773
1,789
243
3,590
15,080
5,345
912
2,446
12,430
52,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,929
Gold Earned
39,276
152
Minions Killed
174
6
Camps Cleared
7
822,619
Distance Traveled
912,900
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,792
752
44
3
2
315,474
4
L
Hades
11,457
674
32
2
2
285,694
1
L
Danzaburou
12,540
738
51
3
2
258,535
0
L
Mulan
11,932
702
69
4
2
278,390
4
W
Cliodhna
12,914
760
67
4
2
298,207
4
W
Zeus
13,570
798
63
4
3
299,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role