Player Matchup

Zeus
Zeus
DaylenDargen
Zeus
Level 23
God Stats
11W - 6L
1,672 SR
Queue Stats
16W - 14L
1,483 Elo+
Party 1
Cerberus
Cerberus
KCC-PR
Cerberus
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 55L
1,587 Elo+
Party 3
Ne Zha
Ne Zha
NekoMingle
Ne Zha
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,443 Elo+
Party 1
Achilles
Achilles
SquidlyBe4st
Achilles
Level 149
God Stats
10W - 14L
1,524 SR
Queue Stats
124W - 135L
1,544 Elo+
Party 3
Tiamat
Tiamat
TheBallisticFox
Tiamat
Level 66
God Stats
5W - 6L
1,156 SR
Queue Stats
38W - 33L
1,443 Elo+
Party 1
Team Averages
Level 73
1,470 SR
1,500 Elo+

VS

Team Averages
Level 54
1,483 SR
1,429 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
Armuz
Kukulkan
Level 104
God Stats
2W - 3L
1,589 SR
Queue Stats
74W - 89L
1,537 Elo+
Party 4
Baron Samedi
Baron Samedi
Linalai
Baron Samedi
Level 36
God Stats
2W - 4L
1,394 SR
Queue Stats
40W - 61L
1,389 Elo+
Party 4
Guan Yu
Guan Yu
SoupDump666
Guan Yu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 85L
1,352 Elo+
Party 2
Cernunnos
Cernunnos
admiredterror
Cernunnos
Level 38
God Stats
3W - 3L
1,432 SR
Queue Stats
75W - 106L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 12
11,580
1,053
27,112
7,209
2,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
KCC-PR
Cerberus
18
3 / 1 / 15
11,130
1,012
10,158
13,140
14,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
NekoMingle
Ne Zha
18
9 / 2 / 11
11,656
1,060
18,591
9,271
3,349
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
SquidlyBe4st
Achilles
18
3 / 1 / 15
10,823
984
11,926
14,529
17,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 2 / 18
11,153
1,014
21,622
10,564
7,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

263

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 7 / 5
9,541
867
6,641
23,791
21,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Armuz
Kukulkan
17
3 / 1 / 3
10,773
979
15,848
10,167
3,196
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Linalai
Baron Samedi
16
1 / 9 / 3
9,364
851
7,400
18,420
6,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
SoupDump666
Guan Yu
16
2 / 6 / 3
9,766
888
7,255
27,871
22,413
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
admiredterror
Cernunnos
16
1 / 4 / 4
9,632
876
11,789
13,182
4,572
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
26
27
Kills
8
8
Deaths
27
71
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
5
0.5
L
Kukulkan
Armuz
Kukulkan
3
1
3
4.5
W
8
2
12
7
W
Cerberus
KCC-PR
Cerberus
3
1
15
10.5
L
Baron Samedi
Linalai
Baron Samedi
1
9
3
0.28
W
Ne Zha
NekoMingle
Ne Zha
9
2
11
7.25
L
Guan Yu
SoupDump666
Guan Yu
2
6
3
0.58
W
Achilles
SquidlyBe4st
Achilles
3
1
15
10.5
W
4
2
18
6.5
L
Cernunnos
admiredterror
Cernunnos
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,409
Damage
48,933
54,713
Taken
93,431
46,400
Mitigated
58,303
12,004
Healing
11,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,641
312
301
791
23,791
21,294
0
16,657
6,373
19,590
0
L
Kukulkan
Armuz
Kukulkan
15,848
674
0
13
10,167
3,196
0
6,717
3,306
45,871
0
W
27,112
2,738
114
1,172
7,209
2,561
0
4,591
2,542
45,557
0
W
Cerberus
KCC-PR
Cerberus
10,158
342
870
4,103
13,140
14,610
0
5,696
7,163
24,036
0
L
Baron Samedi
Linalai
Baron Samedi
7,400
416
2,843
1,757
18,420
6,828
0
10,791
7,211
13,902
0
W
Ne Zha
NekoMingle
Ne Zha
18,591
11,366
0
712
9,271
3,349
0
4,452
4,777
0
30,684
L
Guan Yu
SoupDump666
Guan Yu
7,255
1,275
2,184
2,920
27,871
22,413
0
14,974
11,953
895
16,240
W
Achilles
SquidlyBe4st
Achilles
11,926
3,387
0
2,613
14,529
17,926
0
8,211
5,819
0
29,405
W
21,622
1,165
0
2,420
10,564
7,954
0
6,185
4,244
44,965
0
L
Cernunnos
admiredterror
Cernunnos
11,789
4,419
0
921
13,182
4,572
0
8,472
4,491
0
27,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,342
Gold Earned
49,076
211
Minions Killed
174
9
Camps Cleared
4
1,090,781
Distance Traveled
985,749
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,541
867
42
4
0
172,318
0
L
Kukulkan
10,773
979
62
6
2
223,093
1
W
Zeus
11,580
1,053
52
5
1
214,210
1
W
Cerberus
11,130
1,012
37
3
2
208,871
0
L
Baron Samedi
9,364
851
14
1
1
183,391
0
W
Ne Zha
11,656
1,060
24
2
5
220,794
0
L
Guan Yu
9,766
888
25
2
1
235,734
0
W
Achilles
10,823
984
24
2
1
223,736
0
W
Tiamat
11,153
1,014
74
7
0
223,170
0
L
Cernunnos
9,632
876
31
3
0
171,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role