Player Matchup

Mulan
Mulan
Aiden8708
Mulan
Level 88
God Stats
1W - 1L
1,492 SR
Queue Stats
93W - 68L
1,582 Elo+
Party 2
Freya
Freya
AyeMikeyy
Freya
Level 80
God Stats
2W - 0L
1,476 SR
Queue Stats
35W - 23L
1,560 Elo+
Party 2
Kali
Kali
MajinBuusha
Kali
Level 156
God Stats
2W - 0L
1,856 SR
Queue Stats
103W - 102L
1,647 Elo+
Party 1
Ganesha
Ganesha
SlimJimmy25
Ganesha
Level 65
God Stats
24W - 10L
1,703 SR
Queue Stats
63W - 38L
1,614 Elo+
Party 2
Janus
Janus
Th3seus
Janus
Level 125
God Stats
12W - 12L
1,504 SR
Queue Stats
142W - 147L
1,502 Elo+
Party 1
Team Averages
Level 103
1,606 SR
1,581 Elo+

VS

Team Averages
Level 103
1,544 SR
1,534 Elo+
Geb
Geb
RockmasterJ
Geb
Level 128
God Stats
3W - 3L
1,718 SR
Queue Stats
14W - 14L
1,585 Elo+
Solo
Achilles
Achilles
TeenJosephStalin
Achilles
Level 128
God Stats
41W - 32L
1,631 SR
Queue Stats
88W - 80L
1,550 Elo+
Solo
Thanatos
Thanatos
TheBlackoutHere
Thanatos
Level 63
God Stats
21W - 27L
1,510 SR
Queue Stats
123W - 124L
1,627 Elo+
Solo
Janus
Janus
TheDubiousSir
Janus
Level 128
God Stats
10W - 7L
1,600 SR
Queue Stats
103W - 89L
1,572 Elo+
Solo
Apollo
Apollo
mani11
Apollo
Level 67
God Stats
2W - 4L
1,259 SR
Queue Stats
25W - 36L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aiden8708
Mulan
13
2 / 5 / 1
7,854
524
8,162
14,079
8,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
AyeMikeyy
Freya
13
2 / 2 / 5
7,761
517
5,579
7,913
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
9 / 1 / 1
9,387
626
12,376
15,498
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
SlimJimmy25
Ganesha
12
1 / 1 / 8
7,562
504
6,161
11,805
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Th3seus
Janus
13
2 / 1 / 5
7,967
531
5,051
6,925
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,394
426
4,665
14,780
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 2 / 1
8,075
538
12,777
13,924
8,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
12
4 / 3 / 2
7,529
502
5,967
10,001
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 2 / 0
9,023
602
11,869
8,816
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
mani11
Apollo
9
0 / 4 / 1
5,578
372
1,406
6,366
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
10
10
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
Aiden8708
Mulan
2
5
1
0.5
W
Freya
AyeMikeyy
Freya
2
2
5
2.25
W
9
1
1
9.5
L
0
5
3
0.3
W
Ganesha
SlimJimmy25
Ganesha
1
1
8
5
L
4
2
1
2.25
W
Janus
Th3seus
Janus
2
1
5
4.5
L
Thanatos
4
3
2
1.67
L
2
2
0
1
L
Apollo
mani11
Apollo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,329
Damage
36,684
56,220
Taken
53,887
27,680
Mitigated
22,819
22,805
Healing
21,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Aiden8708
Mulan
8,162
1,165
0
4,067
14,079
8,322
0
1,746
11,518
2,812
44,813
W
Freya
AyeMikeyy
Freya
5,579
2,161
0
4,571
7,913
2,383
804
2,636
5,205
51,590
0
W
12,376
5,401
0
8,248
15,498
5,989
0
2,492
12,622
0
54,921
L
4,665
501
0
4,400
14,780
7,437
0
6,452
8,244
22,228
0
W
Ganesha
SlimJimmy25
Ganesha
6,161
594
744
4,039
11,805
8,759
0
5,738
5,869
21,081
0
L
12,777
2,553
0
5,705
13,924
8,963
488
1,327
12,535
0
47,054
W
Janus
Th3seus
Janus
5,051
283
0
1,136
6,925
2,227
0
3,274
3,404
49,223
0
L
Thanatos
5,967
1,992
0
7,676
10,001
2,576
0
2,551
7,388
0
37,197
L
11,869
286
81
2,191
8,816
2,223
0
3,121
5,591
73,348
0
L
Apollo
mani11
Apollo
1,406
922
0
1,433
6,366
1,620
0
3,660
2,664
0
22,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,531
Gold Earned
36,599
432
Minions Killed
378
0
Camps Cleared
0
1,594,043
Distance Traveled
1,493,654
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,854
524
107
7
0
281,598
5
W
Freya
7,761
517
120
8
0
306,670
7
W
Kali
9,387
626
93
6
0
328,612
4
L
Geb
6,394
426
19
1
0
286,088
3
W
Ganesha
7,562
504
7
0
0
331,418
7
L
Achilles
8,075
538
93
6
0
334,948
1
W
Janus
7,967
531
105
7
0
345,745
1
L
Thanatos
7,529
502
67
4
0
303,360
4
L
Janus
9,023
602
152
10
0
330,991
7
L
Apollo
5,578
372
47
3
0
238,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role