Player Matchup

Chaac
Chaac
Iruizu
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,390 Elo+
Party 3
Ra
Ra
MeesterKeebs
Ra
Level 17
God Stats
49W - 28L
1,689 SR
Queue Stats
52W - 33L
1,654 Elo+
Party 2
Eset
Eset
Mikecho
Eset
Level 41
God Stats
65W - 27L
1,767 SR
Queue Stats
297W - 143L
1,737 Elo+
Party 2
Sun Wukong
Sun Wukong
MrProPo
Sun Wukong
Level 160
God Stats
0W - 3L
1,666 SR
Queue Stats
20W - 21L
1,541 Elo+
Party 3
Chernobog
Chernobog
T60YJr
Chernobog
Level 49
God Stats
37W - 25L
1,680 SR
Queue Stats
333W - 211L
1,625 Elo+
Party 2
Team Averages
Level 58
1,660 SR
1,589 Elo+

VS

Team Averages
Level 102
1,753 SR
1,675 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DietMarbleSoda
Sobek
Level 129
God Stats
25W - 7L
1,798 SR
Queue Stats
207W - 128L
1,708 Elo+
Party 1
The Morrigan
The Morrigan
KittyMC
The Morrigan
Level 160
God Stats
12W - 8L
1,722 SR
Queue Stats
156W - 124L
1,660 Elo+
Party 1
Artemis
Artemis
NotChucknado
Artemis
Level 18
God Stats
5W - 0L
1,978 SR
Queue Stats
35W - 7L
1,809 Elo+
Party 1
Achilles
Achilles
QTwelve
Achilles
Level 160
God Stats
9W - 3L
1,768 SR
Queue Stats
334W - 259L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Iruizu
Chaac
16
3 / 8 / 3
9,802
980
9,245
23,225
17,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 11 / 3
9,527
953
6,511
15,491
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
Mikecho
Eset
16
2 / 6 / 5
10,016
1,002
13,112
14,672
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
MrProPo
Sun Wukong
16
0 / 8 / 5
9,508
951
11,518
25,452
14,363
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
T60YJr
Chernobog
16
0 / 5 / 6
9,342
934
9,310
16,808
6,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

16

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
3 / 0 / 26
11,065
1,107
11,988
4,325
2,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 0 / 22
11,117
1,112
10,109
16,716
21,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

The Morrigan
KittyMC
The Morrigan
18
5 / 2 / 21
11,410
1,141
16,551
6,870
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
NotChucknado
Artemis
18
12 / 3 / 17
12,462
1,246
31,253
14,959
6,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
QTwelve
Achilles
19
14 / 2 / 16
12,582
1,258
20,535
17,928
17,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
140
6
Kills
38
38
Deaths
7
22
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
26
16
W
4
0
22
15
L
Chaac
Iruizu
Chaac
3
8
3
0.56
W
The Morrigan
KittyMC
The Morrigan
5
2
21
7.75
L
1
11
3
0.23
L
Eset
Mikecho
Eset
2
6
5
0.75
L
Sun Wukong
MrProPo
Sun Wukong
0
8
5
0.31
W
Artemis
NotChucknado
Artemis
12
3
17
6.83
W
Achilles
QTwelve
Achilles
14
2
16
11
L
Chernobog
T60YJr
Chernobog
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,696
Damage
90,436
95,648
Taken
60,798
47,983
Mitigated
51,210
12,440
Healing
23,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,988
1,291
3,259
1,762
4,325
2,311
0
572
3,637
33,317
0
W
10,109
823
0
4,627
16,716
21,214
0
6,231
9,870
23,577
0
L
Chaac
Iruizu
Chaac
9,245
1,638
294
4,695
23,225
17,517
0
11,894
11,330
0
18,413
W
The Morrigan
KittyMC
The Morrigan
16,551
4,722
652
1,283
6,870
3,405
0
2,243
4,331
35,720
2,750
L
6,511
585
426
316
15,491
4,921
0
4,919
10,570
24,958
0
L
Eset
Mikecho
Eset
13,112
532
978
1,692
14,672
5,159
0
4,692
9,970
35,494
0
L
Sun Wukong
MrProPo
Sun Wukong
11,518
1,902
0
2,173
25,452
14,363
0
11,046
14,404
0
35,882
W
Artemis
NotChucknado
Artemis
31,253
18,886
0
5,068
14,959
6,632
0
3,948
10,470
0
57,499
W
Achilles
QTwelve
Achilles
20,535
6,947
163
6,542
17,928
17,648
0
5,122
10,134
0
28,823
L
Chernobog
T60YJr
Chernobog
9,310
7,005
0
1,866
16,808
6,023
0
5,186
11,622
0
23,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,195
Gold Earned
58,636
177
Minions Killed
221
4
Camps Cleared
14
967,145
Distance Traveled
1,019,474
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,065
1,107
64
6
1
209,101
0
W
Sobek
11,117
1,112
18
2
1
216,657
3
L
Chaac
9,802
980
9
1
0
170,896
0
W
The Morrigan
11,410
1,141
41
4
5
180,742
1
L
Ra
9,527
953
40
4
1
192,719
0
L
Eset
10,016
1,002
52
5
0
208,608
1
L
Sun Wukong
9,508
951
52
5
0
201,236
1
W
Artemis
12,462
1,246
81
8
3
182,034
0
W
Achilles
12,582
1,258
17
2
4
230,940
2
L
Chernobog
9,342
934
24
2
3
193,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role