Player Matchup

King Arthur
King Arthur
IIIlGooselIII
King Arthur
Level 72
God Stats
1W - 5L
1,236 SR
Queue Stats
55W - 53L
1,413 Elo+
Party 2
Ne Zha
Ne Zha
InsaneIsaac2465
Ne Zha
Level 89
God Stats
10W - 5L
1,608 SR
Queue Stats
54W - 54L
1,403 Elo+
Party 2
Chernobog
Chernobog
Kazuma Sayin
Chernobog
Level 48
God Stats
2W - 2L
1,614 SR
Queue Stats
13W - 19L
1,361 Elo+
Party 2
Da Ji
Da Ji
SoulLotus33
Da Ji
Level 65
God Stats
0W - 2L
1,482 SR
Queue Stats
10W - 20L
1,269 Elo+
Party 2
Set
Set
ninjablox31
Set
Level 60
God Stats
6W - 14L
1,414 SR
Queue Stats
18W - 23L
1,389 Elo+
Party 2
Team Averages
Level 67
1,471 SR
1,367 Elo+

VS

Team Averages
Level 88
1,456 SR
1,359 Elo+
Olorun
Olorun
Avlon
Olorun
Level 69
God Stats
1W - 1L
1,672 SR
Queue Stats
15W - 17L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
BLIND PANC4KE
Cthulhu
Level 26
God Stats
7W - 4L
1,421 SR
Queue Stats
13W - 14L
1,353 Elo+
Party 1
Gilgamesh
Gilgamesh
ElDiosRompeOrtos
Gilgamesh
Level 89
God Stats
1W - 0L
1,293 SR
Queue Stats
80W - 94L
1,284 Elo+
Party 3
Hun Batz
Hun Batz
Nawuel20-13
Hun Batz
Level 125
God Stats
2W - 0L
1,399 SR
Queue Stats
237W - 283L
1,264 Elo+
Party 3
Janus
Janus
kendwho
Janus
Level 129
God Stats
2W - 1L
1,494 SR
Queue Stats
21W - 18L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIIlGooselIII
King Arthur
17
1 / 5 / 4
9,906
660
6,580
14,851
11,168
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 9 / 4
7,838
523
9,307
19,814
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Kazuma Sayin
Chernobog
16
3 / 9 / 2
10,295
686
11,467
18,463
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 4
8,717
581
5,586
10,928
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 8 / 4
9,868
658
9,202
15,273
5,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Avlon
Olorun
20
15 / 3 / 11
13,653
910
24,533
13,455
6,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
16
4 / 2 / 19
11,198
747
7,440
7,558
8,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
17
6 / 0 / 16
12,083
806
5,409
16,485
14,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Nawuel20-13
Hun Batz
17
3 / 2 / 11
10,887
726
7,861
11,129
5,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
kendwho
Janus
20
8 / 1 / 14
13,207
880
24,126
7,309
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
107
8
Kills
36
36
Deaths
8
18
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Olorun
Avlon
Olorun
15
3
11
6.83
W
Cthulhu
4
2
19
6.75
W
Gilgamesh
6
0
16
14
L
King Arthur
IIIlGooselIII
King Arthur
1
5
4
0.6
L
0
9
4
0.22
L
Chernobog
Kazuma Sayin
Chernobog
3
9
2
0.44
W
Hun Batz
Nawuel20-13
Hun Batz
3
2
11
4.25
L
2
5
4
0.8
W
Janus
kendwho
Janus
8
1
14
15
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,142
Damage
69,369
79,329
Taken
55,936
35,220
Mitigated
37,574
5,347
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Avlon
Olorun
24,533
15,600
1,144
4,804
13,455
6,841
2,444
135
13,320
50,886
0
W
Cthulhu
7,440
508
624
105
7,558
8,567
283
0
7,558
16,022
0
W
Gilgamesh
5,409
946
145
4,720
16,485
14,189
220
369
16,116
0
24,773
L
King Arthur
IIIlGooselIII
King Arthur
6,580
560
0
1,449
14,851
11,168
64
10,765
4,086
0
38,309
L
9,307
2,058
0
817
19,814
7,550
0
14,912
4,902
0
19,663
L
Chernobog
Kazuma Sayin
Chernobog
11,467
6,758
0
1,059
18,463
6,875
693
14,281
4,182
0
31,176
W
Hun Batz
Nawuel20-13
Hun Batz
7,861
284
0
0
11,129
5,281
1,536
0
11,129
0
34,906
L
5,586
1,056
18
243
10,928
3,776
1
7,143
3,785
0
8,907
W
Janus
kendwho
Janus
24,126
1,213
0
1,993
7,309
2,696
851
105
7,204
73,302
0
L
9,202
1,983
268
1,493
15,273
5,851
0
9,307
5,966
0
34,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,624
Gold Earned
61,028
210
Minions Killed
336
6
Camps Cleared
9
1,205,851
Distance Traveled
1,527,137
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,653
910
64
4
2
258,933
2
W
Cthulhu
11,198
747
22
1
1
297,147
1
W
Gilgamesh
12,083
806
40
3
1
332,250
0
L
King Arthur
9,906
660
66
4
3
267,573
1
L
Ne Zha
7,838
523
21
1
0
231,243
0
L
Chernobog
10,295
686
49
3
2
226,415
0
W
Hun Batz
10,887
726
68
5
2
326,835
0
L
Da Ji
8,717
581
7
0
1
231,263
0
W
Janus
13,207
880
142
9
3
311,972
2
L
Set
9,868
658
67
4
0
249,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role