Player Matchup

Sol
Sol
BongLivesMatter
Sol
Level 121
God Stats
7W - 13L
1,698 SR
Queue Stats
109W - 69L
1,652 Elo+
Party 2
Thor
Thor
Td17travis
Thor
Level 82
God Stats
3W - 10L
1,500 SR
Queue Stats
107W - 68L
1,658 Elo+
Party 2
Atlas
Atlas
feeddafrench
Atlas
Level 119
God Stats
5W - 6L
1,726 SR
Queue Stats
107W - 69L
1,651 Elo+
Party 2
Team Averages
Level 107
1,641 SR
1,654 Elo+

VS

Team Averages
Level 137
1,475 SR
1,528 Elo+
Fenrir
Fenrir
P1mpDaddy6945
Fenrir
Level 134
God Stats
0W - 1L
1,322 SR
Queue Stats
50W - 42L
1,592 Elo+
Party 1
Scylla
Scylla
Qcknd
Scylla
Level 126
God Stats
0W - 4L
1,368 SR
Queue Stats
32W - 47L
1,380 Elo+
Solo
Ymir
Ymir
mackdaddyvinny1
Ymir
Level 150
God Stats
1W - 1L
1,735 SR
Queue Stats
121W - 93L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
8,960
815
15,062
7,342
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
5 / 3 / 6
8,303
755
6,192
9,167
3,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 4 / 10
9,521
866
7,704
10,164
9,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 3
8,112
737
7,338
11,847
7,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Qcknd
Scylla
11
2 / 6 / 4
7,775
707
6,237
8,344
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 6
7,705
700
4,927
14,448
13,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
15
Kills
8
8
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
4
7
3
0.79
L
Scylla
Qcknd
Scylla
2
6
4
0.67
W
5
3
6
2.67
W
5
4
10
2.5
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,958
Damage
18,502
26,673
Taken
34,639
15,636
Mitigated
23,155
5,992
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,062
5,684
0
3,573
7,342
2,637
1,283
3,095
4,201
42,388
4,355
L
7,338
1,671
0
1,194
11,847
7,132
0
5,898
5,949
0
13,583
L
Scylla
Qcknd
Scylla
6,237
964
0
923
8,344
2,993
0
5,909
2,435
19,890
0
W
6,192
910
0
900
9,167
3,216
0
3,767
5,154
0
25,631
W
7,704
3,361
0
1,519
10,164
9,783
0
4,437
5,541
12,142
0
L
4,927
1,220
326
1,186
14,448
13,030
0
9,465
4,983
13,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,784
Gold Earned
23,592
131
Minions Killed
72
10
Camps Cleared
1
617,467
Distance Traveled
581,809
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,960
815
74
7
8
214,274
2
L
Fenrir
8,112
737
21
2
1
208,569
0
L
Scylla
7,775
707
32
3
0
192,338
5
W
Thor
8,303
755
49
4
2
203,268
0
W
Atlas
9,521
866
8
1
0
199,925
0
L
Ymir
7,705
700
19
2
0
180,902
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role