Player Matchup

Yemoja
Yemoja
Frogman1002
Yemoja
Level 47
God Stats
51W - 62L
1,491 SR
Queue Stats
124W - 151L
1,367 Elo+
Solo
Set
Set
GenghisConThe1st
Set
Level 109
God Stats
0W - 2L
1,221 SR
Queue Stats
6W - 14L
1,227 Elo+
Party 3
Hachiman
Hachiman
KhaleesiKathryn
Hachiman
Level 89
God Stats
0W - 1L
1,482 SR
Queue Stats
22W - 41L
1,296 Elo+
Party 3
Nike
Nike
Yammagucci
Nike
Level 39
God Stats
1W - 1L
1,392 SR
Queue Stats
2W - 6L
1,084 Elo+
Party 3
Ra
Ra
cooldoggaming
Ra
Level 106
God Stats
2W - 1L
1,649 SR
Queue Stats
165W - 169L
1,385 Elo+
Solo
Team Averages
Level 78
1,447 SR
1,272 Elo+

VS

Team Averages
Level 79
1,526 SR
1,339 Elo+
Heimdallr
Heimdallr
KasaiKami64
Heimdallr
Level 112
God Stats
1W - 0L
1,506 SR
Queue Stats
26W - 32L
1,404 Elo+
Party 1
Ymir
Ymir
R4WD0G101
Ymir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,504 Elo+
Solo
Odin
Odin
Srry4playn
Odin
Level 100
God Stats
1W - 1L
1,334 SR
Queue Stats
20W - 31L
1,292 Elo+
Party 1
Kukulkan
Kukulkan
cold4u
Kukulkan
Level 27
God Stats
1W - 0L
1,764 SR
Queue Stats
2W - 3L
1,172 Elo+
Party 2
Ra
Ra
jimmysmo27
Ra
Level 65
God Stats
4W - 2L
1,527 SR
Queue Stats
13W - 18L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 5
9,029
645
4,390
16,569
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 3 / 3
12,196
871
12,812
15,294
8,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
15
2 / 6 / 0
8,870
634
10,015
17,178
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 5 / 4
7,970
569
9,969
20,947
11,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
3 / 4 / 4
10,342
739
13,442
13,781
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KasaiKami64
Heimdallr
17
8 / 5 / 7
12,013
858
21,551
13,966
5,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
16
2 / 1 / 12
10,611
758
9,300
16,584
15,327
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 8
10,077
720
8,775
16,304
18,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
cold4u
Kukulkan
17
3 / 3 / 7
10,556
754
17,791
8,515
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 1 / 9
11,635
831
13,146
7,614
3,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
12
Kills
20
20
Deaths
12
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
5
1.25
L
7
3
3
2.83
W
Heimdallr
KasaiKami64
Heimdallr
8
5
7
2.3
L
Hachiman
2
6
0
0.33
W
Ymir
2
1
12
8
W
2
2
8
3
L
0
5
4
0.4
W
Kukulkan
cold4u
Kukulkan
3
3
7
2.17
L
3
4
4
1.25
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,628
Damage
70,563
83,769
Taken
62,983
45,591
Mitigated
45,829
28,024
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,390
627
5,897
7,016
16,569
13,305
0
9,434
6,703
11,895
0
L
12,812
4,743
0
2,325
15,294
8,627
1,211
6,057
8,942
0
43,148
W
Heimdallr
KasaiKami64
Heimdallr
21,551
9,095
0
1,841
13,966
5,608
1,831
2,728
11,002
0
46,157
L
Hachiman
10,015
5,815
0
4,204
17,178
6,169
0
6,504
10,395
0
27,361
W
Ymir
9,300
1,648
798
2,104
16,584
15,327
134
3,405
12,952
23,926
0
W
8,775
2,171
436
2,244
16,304
18,078
1,479
5,331
10,483
0
26,354
L
9,969
1,366
0
3,667
20,947
11,941
27
9,341
11,055
0
17,836
W
Kukulkan
cold4u
Kukulkan
17,791
1,512
0
1,249
8,515
3,532
1,056
2,752
5,657
43,945
0
L
13,442
1,560
2,517
2,398
13,781
5,549
49
7,875
5,655
43,482
0
W
13,146
536
3,520
2,150
7,614
3,284
1,261
4,043
3,461
39,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,407
Gold Earned
54,892
253
Minions Killed
310
5
Camps Cleared
9
1,349,717
Distance Traveled
1,317,650
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,029
645
15
1
0
238,831
0
L
Set
12,196
871
78
6
5
252,412
2
W
Heimdallr
12,013
858
56
4
2
250,377
2
L
Hachiman
8,870
634
45
3
0
293,653
3
W
Ymir
10,611
758
43
3
1
283,201
0
W
Odin
10,077
720
46
3
3
257,585
0
L
Nike
7,970
569
18
1
0
295,723
0
W
Kukulkan
10,556
754
97
7
1
265,844
0
L
Ra
10,342
739
97
7
0
269,098
1
W
Ra
11,635
831
68
5
2
260,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role