Player Matchup

Hades
Hades
Cryopack
Hades
Level 88
God Stats
13W - 4L
1,787 SR
Queue Stats
36W - 38L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
DangerousJo
Danzaburou
Level 59
God Stats
4W - 2L
1,683 SR
Queue Stats
38W - 24L
1,649 Elo+
Party 1
Mulan
Mulan
LtFrootloops
Mulan
Level 86
God Stats
66W - 42L
1,634 SR
Queue Stats
144W - 113L
1,613 Elo+
Party 1
Team Averages
Level 78
1,701 SR
1,606 Elo+

VS

Team Averages
Level 31
1,656 SR
1,517 Elo+
Ares
Ares
Flaxxer
Ares
Level 6
God Stats
1W - 1L
1,801 SR
Queue Stats
6W - 5L
1,692 Elo+
Party 2
Anubis
Anubis
Shorty1999
Anubis
Level 65
God Stats
16W - 13L
1,601 SR
Queue Stats
41W - 49L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
spiralvenom
Cu Chulainn
Level 23
God Stats
2W - 5L
1,565 SR
Queue Stats
14W - 20L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cryopack
Hades
15
7 / 3 / 12
11,456
716
13,665
15,763
7,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DangerousJo
Danzaburou
15
7 / 2 / 10
11,795
737
13,407
9,483
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 3 / 14
11,078
692
15,264
22,082
19,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Flaxxer
Ares
12
2 / 6 / 5
10,448
653
6,163
19,762
21,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Shorty1999
Anubis
13
4 / 7 / 4
10,590
662
14,966
15,041
8,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
spiralvenom
Cu Chulainn
13
2 / 6 / 4
10,161
635
8,509
15,150
14,005
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
19
Kills
8
8
Deaths
19
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hades
Cryopack
Hades
7
3
12
4.33
W
Danzaburou
DangerousJo
Danzaburou
7
2
10
6
L
Ares
Flaxxer
Ares
2
6
5
0.75
W
5
3
14
4
L
Anubis
Shorty1999
Anubis
4
7
4
0.86
L
Cu Chulainn
spiralvenom
Cu Chulainn
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,336
Damage
29,638
47,328
Taken
49,953
30,067
Mitigated
44,541
21,002
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Cryopack
Hades
13,665
1,523
1,239
7,403
15,763
7,503
861
9,889
5,741
34,367
0
W
Danzaburou
DangerousJo
Danzaburou
13,407
6,402
0
2,590
9,483
3,227
1,359
5,043
4,397
0
52,451
L
Ares
Flaxxer
Ares
6,163
856
96
4,887
19,762
21,961
265
5,811
13,530
9,973
0
W
15,264
3,083
221
9,549
22,082
19,337
765
9,676
12,273
0
47,533
L
Anubis
Shorty1999
Anubis
14,966
1,478
87
5,397
15,041
8,575
404
4,617
10,139
52,249
0
L
Cu Chulainn
spiralvenom
Cu Chulainn
8,509
807
0
2,446
15,150
14,005
206
4,355
10,488
6,650
19,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,329
Gold Earned
31,199
177
Minions Killed
121
9
Camps Cleared
3
849,508
Distance Traveled
774,307
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,456
716
54
3
3
280,839
3
W
Danzaburou
11,795
737
73
5
4
291,810
2
L
Ares
10,448
653
9
1
0
257,349
2
W
Mulan
11,078
692
50
3
2
276,859
7
L
Anubis
10,590
662
77
5
2
234,905
4
L
Cu Chulainn
10,161
635
35
2
1
282,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role