Player Matchup

Hel
Hel
WUG Aquafina
Hel
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
WUG Shange XV
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ratatoskr
Ratatoskr
WUG Smurfsy
Ratatoskr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chaac
Chaac
ox-KR0M-xo
Chaac
Level 66
God Stats
28W - 26L
1,412 SR
Queue Stats
183W - 239L
1,303 Elo+
Solo
Neith
Neith
wugjesus
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 34
1,482 SR
1,461 Elo+

VS

Team Averages
Level 49
1,590 SR
1,426 Elo+
Khepri
Khepri
ColinForsecs492
Khepri
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 109L
1,357 Elo+
Party 2
Anhur
Anhur
RaMpAgE4318
Anhur
Level 60
God Stats
7W - 3L
1,622 SR
Queue Stats
200W - 214L
1,412 Elo+
Party 1
Freya
Freya
TheGrandOstrich
Freya
Level 29
God Stats
3W - 0L
1,717 SR
Queue Stats
69W - 76L
1,388 Elo+
Party 2
Mulan
Mulan
sk8erpunk_97
Mulan
Level 30
God Stats
23W - 13L
1,625 SR
Queue Stats
99W - 125L
1,415 Elo+
Party 1
Mercury
Mercury
taebyoung
Mercury
Level 82
God Stats
7W - 9L
1,485 SR
Queue Stats
372W - 370L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 3 / 1
5,511
501
3,110
5,228
3,925
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

7
0 / 3 / 0
4,673
425
1,411
4,172
1,672
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
WUG Smurfsy
Ratatoskr
7
0 / 3 / 4
5,052
459
3,174
4,993
1,880
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
11
2 / 4 / 0
6,143
558
5,086
9,072
4,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
wugjesus
Neith
7
1 / 4 / 2
4,965
451
6,545
6,822
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,408
492
2,454
9,501
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
2 / 2 / 1
5,454
496
3,521
5,839
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 1
6,500
591
3,012
4,222
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 0
6,355
578
5,782
8,019
4,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
taebyoung
Mercury
13
9 / 0 / 1
7,582
689
4,880
6,821
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
17
17
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
2
2
1
1.25
W
3
0
1
3.5
L
4
3
1
1.5
L
0
3
0
0
L
Ratatoskr
WUG Smurfsy
Ratatoskr
0
3
4
0.67
L
Chaac
2
4
0
0.5
W
3
2
0
1.5
W
Mercury
taebyoung
Mercury
9
0
1
9.5
L
Neith
wugjesus
Neith
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,326
Damage
19,649
30,287
Taken
34,402
13,914
Mitigated
13,394
6,955
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,454
319
0
1,952
9,501
4,193
0
1,733
7,768
16,664
0
W
3,521
1,729
0
1,883
5,839
1,485
0
1,253
4,572
0
24,275
W
3,012
1,114
0
2,465
4,222
1,212
172
1,411
2,775
28,683
3,281
L
3,110
456
1,068
2,016
5,228
3,925
0
1,203
4,025
12,136
0
L
1,411
514
0
0
4,172
1,672
81
2,442
1,730
15,680
0
L
Ratatoskr
WUG Smurfsy
Ratatoskr
3,174
1,348
0
0
4,993
1,880
0
696
4,263
0
14,903
L
Chaac
5,086
1,683
0
3,049
9,072
4,313
238
164
8,533
0
24,277
W
5,782
1,857
0
2,593
8,019
4,269
730
0
7,372
0
28,004
W
Mercury
taebyoung
Mercury
4,880
2,501
0
4,056
6,821
2,235
0
271
6,473
0
47,355
L
Neith
wugjesus
Neith
6,545
3,296
0
822
6,822
2,124
0
941
5,881
0
21,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,344
Gold Earned
31,299
159
Minions Killed
298
0
Camps Cleared
0
944,679
Distance Traveled
1,064,443
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,408
492
28
3
0
200,668
1
W
Anhur
5,454
496
41
4
0
183,053
2
W
Freya
6,500
591
71
6
0
223,656
1
L
Hel
5,511
501
14
1
0
193,042
1
L
Anubis
4,673
425
33
3
0
153,821
2
L
Ratatoskr
5,052
459
27
2
0
221,247
2
L
Chaac
6,143
558
46
4
0
199,587
1
W
Mulan
6,355
578
61
6
0
179,680
0
W
Mercury
7,582
689
97
9
0
277,386
2
L
Neith
4,965
451
39
4
0
176,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role