Player Matchup

Agni
Agni
Harmonic Harbor
Agni
Level 159
God Stats
0W - 1L
1,158 SR
Queue Stats
11W - 8L
1,662 Elo+
Party 3
Skadi
Skadi
IGetMeatSuck
Skadi
Level 80
God Stats
1W - 2L
1,364 SR
Queue Stats
39W - 44L
1,363 Elo+
Party 3
Chiron
Chiron
cliff1under
Chiron
Level 126
God Stats
7W - 13L
1,421 SR
Queue Stats
436W - 456L
1,392 Elo+
Party 1
Neith
Neith
hellmaker55
Neith
Level 124
God Stats
0W - 1L
1,557 SR
Queue Stats
16W - 20L
1,459 Elo+
Party 1
He Bo
He Bo
lucky_bucker
He Bo
Level 159
God Stats
2W - 4L
1,298 SR
Queue Stats
114W - 131L
1,454 Elo+
Party 1
Team Averages
Level 130
1,360 SR
1,466 Elo+

VS

Team Averages
Level 109
1,515 SR
1,477 Elo+
Camazotz
Camazotz
Joshurawr
Camazotz
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 36L
1,470 Elo+
Solo
Achilles
Achilles
Nerdicle
Achilles
Level 128
God Stats
1W - 1L
1,480 SR
Queue Stats
75W - 93L
1,440 Elo+
Solo
Chaac
Chaac
OGHaywood
Chaac
Level 90
God Stats
1W - 0L
1,873 SR
Queue Stats
6W - 6L
1,450 Elo+
Party 2
Bacchus
Bacchus
Surtr_Is_Here
Bacchus
Level 100
God Stats
1W - 0L
1,317 SR
Queue Stats
9W - 6L
1,513 Elo+
Party 2
Chiron
Chiron
ZER0vsFIRE
Chiron
Level 81
God Stats
1W - 0L
1,405 SR
Queue Stats
9W - 6L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
9,420
673
19,114
10,575
3,337
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 6 / 5
10,107
722
8,946
11,676
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
16
1 / 5 / 5
9,417
673
8,105
11,285
3,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 4 / 7
10,132
724
16,281
11,687
4,778
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 7 / 6
9,630
688
11,273
11,053
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Joshurawr
Camazotz
17
6 / 3 / 11
10,455
747
11,437
14,858
8,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Nerdicle
Achilles
18
6 / 3 / 17
10,898
778
10,152
16,107
20,191
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
OGHaywood
Chaac
18
6 / 2 / 15
10,719
766
5,918
15,318
15,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
17
2 / 3 / 15
10,930
781
13,453
17,128
22,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
ZER0vsFIRE
Chiron
20
7 / 4 / 14
12,200
871
11,792
14,147
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
99
14
Kills
27
27
Deaths
15
30
Assists
72
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
4
6
5
1.08
W
Camazotz
Joshurawr
Camazotz
6
3
11
3.83
W
Achilles
Nerdicle
Achilles
6
3
17
4.83
W
Chaac
OGHaywood
Chaac
6
2
15
6.75
W
Bacchus
2
3
15
3.17
W
Chiron
ZER0vsFIRE
Chiron
7
4
14
3.5
L
Chiron
1
5
5
0.7
L
4
4
7
1.88
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,719
Damage
52,752
56,276
Taken
77,558
19,286
Mitigated
70,758
13,001
Healing
38,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,114
648
1,018
769
10,575
3,337
0
1,894
8,095
29,425
0
L
8,946
3,625
134
759
11,676
3,814
156
4,801
6,444
0
18,737
W
Camazotz
Joshurawr
Camazotz
11,437
278
1,458
6,111
14,858
8,116
1,410
4,059
10,799
0
16,070
W
Achilles
Nerdicle
Achilles
10,152
852
2,715
3,937
16,107
20,191
221
9,459
6,648
3,202
25,973
W
Chaac
OGHaywood
Chaac
5,918
372
1,603
7,512
15,318
15,140
185
4,722
10,596
0
13,784
W
Bacchus
13,453
217
2,070
4,614
17,128
22,361
968
5,395
11,733
18,125
0
W
Chiron
ZER0vsFIRE
Chiron
11,792
3,973
2,852
5,757
14,147
4,950
2,370
6,752
7,395
0
45,054
L
Chiron
8,105
1,392
1,909
2,700
11,285
3,966
102
3,520
7,226
0
20,829
L
16,281
5,954
174
3,183
11,687
4,778
483
2,699
8,509
0
39,754
L
11,273
167
547
1,808
11,053
3,391
0
1,640
8,919
17,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,706
Gold Earned
55,202
134
Minions Killed
144
0
Camps Cleared
0
1,182,486
Distance Traveled
1,308,975
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,420
673
20
1
0
252,889
0
L
Skadi
10,107
722
26
2
0
214,727
2
W
Camazotz
10,455
747
9
1
0
270,519
0
W
Achilles
10,898
778
34
2
0
276,416
4
W
Chaac
10,719
766
13
1
0
249,314
0
W
Bacchus
10,930
781
13
1
0
268,843
4
W
Chiron
12,200
871
75
5
0
243,883
1
L
Chiron
9,417
673
30
2
0
250,221
1
L
Neith
10,132
724
38
3
0
238,302
0
L
He Bo
9,630
688
20
1
0
226,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role