Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
KingObitus
Odin
Level 106
God Stats
6W - 5L
1,330 SR
Queue Stats
287W - 308L
1,397 Elo+
Party 1
Kukulkan
Kukulkan
TaTi_KnoT
Kukulkan
Level 8
God Stats
7W - 11L
1,360 SR
Queue Stats
10W - 12L
1,367 Elo+
Party 1
Team Averages
Level 80
1,397 SR
1,421 Elo+

VS

Team Averages
Level 71
1,491 SR
1,500 Elo+
Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Sealopsa
Bacchus
Level 83
God Stats
4W - 3L
1,699 SR
Queue Stats
30W - 25L
1,526 Elo+
Party 2
Medusa
Medusa
Trianna331
Medusa
Level 25
God Stats
0W - 2L
1,273 SR
Queue Stats
24W - 22L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
6 / 0 / 4
7,891
789
5,282
7,030
3,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 3 / 8
6,958
696
5,406
7,957
5,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
TaTi_KnoT
Kukulkan
11
2 / 1 / 7
7,110
711
8,010
4,963
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 3 / 0
7,023
702
4,102
6,102
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Sealopsa
Bacchus
11
0 / 3 / 4
7,097
710
5,058
9,510
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Trianna331
Medusa
10
1 / 4 / 2
6,598
660
7,453
6,086
2,184
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
0
4
8
L
Janus
 
Janus
3
3
0
1
W
2
3
8
2
L
Bacchus
Sealopsa
Bacchus
0
3
4
0.67
W
Kukulkan
TaTi_KnoT
Kukulkan
2
1
7
5.5
L
Medusa
Trianna331
Medusa
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,698
Damage
16,613
19,950
Taken
21,698
10,468
Mitigated
14,011
3,118
Healing
2,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,282
556
0
2,668
7,030
3,102
0
3,559
3,471
0
24,896
L
Janus
 
Janus
4,102
397
191
732
6,102
2,145
0
1,206
4,732
15,463
0
W
5,406
1,618
0
450
7,957
5,751
0
4,167
3,790
0
13,975
L
Bacchus
Sealopsa
Bacchus
5,058
594
261
1,280
9,510
9,682
0
3,850
5,025
10,571
0
W
Kukulkan
TaTi_KnoT
Kukulkan
8,010
604
0
0
4,963
1,615
0
2,082
2,881
23,529
0
L
Medusa
Trianna331
Medusa
7,453
2,427
0
340
6,086
2,184
0
2,473
3,320
0
30,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,959
Gold Earned
20,718
114
Minions Killed
105
6
Camps Cleared
3
594,840
Distance Traveled
593,627
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,891
789
42
4
3
220,754
4
L
Janus
7,023
702
26
3
0
178,875
1
W
Odin
6,958
696
17
2
2
181,549
2
L
Bacchus
7,097
710
19
2
2
210,310
2
W
Kukulkan
7,110
711
55
6
1
192,537
0
L
Medusa
6,598
660
60
6
1
204,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role