Player Matchup

Jormungandr
Jormungandr
Blazeofsurt
Jormungandr
Level 49
God Stats
36W - 27L
1,574 SR
Queue Stats
54W - 57L
1,380 Elo+
Solo
Geb
Geb
EZWNMADOX
Geb
Level 58
God Stats
5W - 3L
1,376 SR
Queue Stats
31W - 35L
1,312 Elo+
Party 1
Chaac
Chaac
EZWNTJAX
Chaac
Level 65
God Stats
7W - 2L
1,697 SR
Queue Stats
48W - 53L
1,360 Elo+
Party 1
Arachne
Arachne
MrBluePoofy
Arachne
Level 49
God Stats
3W - 0L
1,842 SR
Queue Stats
51W - 39L
1,463 Elo+
Party 1
Chang'e
Chang'e
THE_NAMEK_
Chang'e
Level 115
God Stats
69W - 61L
1,477 SR
Queue Stats
297W - 310L
1,388 Elo+
Solo
Team Averages
Level 67
1,593 SR
1,381 Elo+

VS

Team Averages
Level 98
1,430 SR
1,369 Elo+
Merlin
Merlin
Emiya VI
Merlin
Level 97
God Stats
0W - 2L
1,287 SR
Queue Stats
214W - 243L
1,390 Elo+
Solo
Nemesis
Nemesis
Note_Kill
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,177 Elo+
Solo
Sol
Sol
PHENIX Rafiki
Sol
Level 68
God Stats
3W - 4L
1,466 SR
Queue Stats
93W - 98L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Royshback
Sylvanus
Level 136
God Stats
13W - 8L
1,554 SR
Queue Stats
288W - 316L
1,425 Elo+
Solo
Medusa
Medusa
ShyAwkoBro
Medusa
Level 152
God Stats
4W - 6L
1,341 SR
Queue Stats
119W - 122L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blazeofsurt
Jormungandr
15
5 / 3 / 12
10,198
486
14,110
16,053
12,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 16
9,835
468
8,956
21,001
25,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
EZWNTJAX
Chaac
17
8 / 1 / 9
11,467
546
15,578
20,920
25,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
MrBluePoofy
Arachne
20
16 / 3 / 7
12,841
611
13,925
17,319
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
THE_NAMEK_
Chang'e
20
11 / 5 / 5
12,417
591
11,632
20,090
9,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Emiya VI
Merlin
16
4 / 12 / 4
10,462
498
18,227
19,770
7,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Note_Kill
Nemesis
6
0 / 2 / 1
6,208
296
755
3,490
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 9 / 3
10,468
498
14,096
18,530
6,759
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
Royshback
Sylvanus
15
4 / 6 / 5
9,620
458
8,769
17,139
12,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ShyAwkoBro
Medusa
14
2 / 12 / 5
8,842
421
13,953
17,740
5,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
41
Kills
14
14
Deaths
41
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Blazeofsurt
Jormungandr
5
3
12
3.67
W
1
2
16
4.5
W
Chaac
EZWNTJAX
Chaac
8
1
9
12.5
L
Merlin
Emiya VI
Merlin
4
12
4
0.5
W
Arachne
MrBluePoofy
Arachne
16
3
7
6.5
L
Nemesis
Note_Kill
Nemesis
0
2
1
0.25
L
4
9
3
0.61
L
Sylvanus
Royshback
Sylvanus
4
6
5
1.08
L
Medusa
ShyAwkoBro
Medusa
2
12
5
0.38
W
Chang'e
THE_NAMEK_
Chang'e
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,201
Damage
55,800
95,383
Taken
76,669
81,143
Mitigated
33,815
40,419
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Blazeofsurt
Jormungandr
14,110
3,828
295
4,682
16,053
12,850
1,488
6,416
9,637
48,341
0
W
8,956
720
620
5,319
21,001
25,846
1,037
9,273
11,728
22,466
0
W
Chaac
EZWNTJAX
Chaac
15,578
2,855
0
8,588
20,920
25,413
1,764
8,495
12,425
2,022
72,443
L
Merlin
Emiya VI
Merlin
18,227
1,809
0
1,159
19,770
7,530
606
7,725
11,690
64,429
0
W
Arachne
MrBluePoofy
Arachne
13,925
9,113
0
8,986
17,319
7,957
5,006
7,314
10,005
0
75,237
L
Nemesis
Note_Kill
Nemesis
755
184
0
982
3,490
1,268
0
0
3,490
0
7,756
L
14,096
5,081
0
2,741
18,530
6,759
112
9,229
8,792
55,644
0
L
Sylvanus
Royshback
Sylvanus
8,769
2,524
540
3,468
17,139
12,576
56
8,450
8,156
34,855
8,035
L
Medusa
ShyAwkoBro
Medusa
13,953
6,866
0
3,226
17,740
5,682
69
7,761
9,450
0
48,963
W
Chang'e
THE_NAMEK_
Chang'e
11,632
939
1,724
10,205
20,090
9,077
4,089
8,671
11,419
89,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,758
Gold Earned
45,600
490
Minions Killed
390
0
Camps Cleared
0
1,937,109
Distance Traveled
1,231,124
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,198
486
80
4
0
381,273
4
W
Geb
9,835
468
21
1
0
417,263
1
W
Chaac
11,467
546
118
6
0
376,886
1
L
Merlin
10,462
498
104
5
0
276,017
3
W
Arachne
12,841
611
142
7
0
433,564
3
L
Nemesis
6,208
296
23
1
0
113,765
2
L
Sol
10,468
498
116
6
0
302,174
1
L
Sylvanus
9,620
458
78
4
0
274,150
6
L
Medusa
8,842
421
69
3
0
265,018
0
W
Chang'e
12,417
591
129
6
0
328,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role