Player Matchup

Fenrir
Fenrir
Coolbeard0919
Fenrir
Level 28
God Stats
16W - 10L
1,526 SR
Queue Stats
118W - 91L
1,511 Elo+
Party 2
Chaac
Chaac
Sang_Gang
Chaac
Level 29
God Stats
36W - 12L
1,662 SR
Queue Stats
106W - 83L
1,480 Elo+
Party 2
The Morrigan
The Morrigan
tntzpowerz
The Morrigan
Level 89
God Stats
14W - 13L
1,521 SR
Queue Stats
217W - 188L
1,483 Elo+
Party 2
Team Averages
Level 49
1,570 SR
1,491 Elo+

VS

Team Averages
Level 86
1,370 SR
1,441 Elo+
Bakasura
Bakasura
Bookie Booh
Bakasura
Level 121
God Stats
0W - 2L
1,319 SR
Queue Stats
151W - 123L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
MiniBookie
Cthulhu
Level 23
God Stats
0W - 2L
1,261 SR
Queue Stats
22W - 39L
1,281 Elo+
Party 1
Sol
Sol
vHolyVesselv
Sol
Level 115
God Stats
2W - 3L
1,529 SR
Queue Stats
149W - 164L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 5 / 8
12,103
807
12,057
15,725
8,867
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
Sang_Gang
Chaac
16
6 / 4 / 10
11,527
768
16,420
17,557
15,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
tntzpowerz
The Morrigan
14
3 / 3 / 10
10,570
705
9,822
5,658
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bookie Booh
Bakasura
13
5 / 8 / 4
10,066
671
7,549
15,140
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
MiniBookie
Cthulhu
14
0 / 3 / 9
9,590
639
9,680
18,578
10,259
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
7 / 8 / 4
11,042
736
13,831
15,001
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
18
Kills
12
12
Deaths
19
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Bookie Booh
Bakasura
5
8
4
0.88
W
9
5
8
2.6
L
Cthulhu
MiniBookie
Cthulhu
0
3
9
1.5
W
Chaac
Sang_Gang
Chaac
6
4
10
2.75
W
The Morrigan
tntzpowerz
The Morrigan
3
3
10
2.67
L
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,299
Damage
31,060
38,940
Taken
48,719
26,426
Mitigated
22,880
7,857
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Bookie Booh
Bakasura
7,549
4,181
0
2,496
15,140
6,792
0
2,373
12,248
0
25,726
W
12,057
1,960
0
1,216
15,725
8,867
260
9,046
5,725
0
25,213
L
Cthulhu
MiniBookie
Cthulhu
9,680
1,076
324
6,383
18,578
10,259
0
1,318
16,581
28,347
0
W
Chaac
Sang_Gang
Chaac
16,420
1,801
0
6,018
17,557
15,491
173
11,145
5,109
0
39,616
W
The Morrigan
tntzpowerz
The Morrigan
9,822
747
0
623
5,658
2,068
1,134
1,848
3,399
36,895
4,528
L
13,831
3,495
0
3,308
15,001
5,829
637
1,836
12,462
30,450
2,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,200
Gold Earned
30,698
162
Minions Killed
138
8
Camps Cleared
6
875,272
Distance Traveled
887,150
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,066
671
51
3
4
306,061
7
W
Fenrir
12,103
807
30
2
1
305,741
4
L
Cthulhu
9,590
639
42
3
0
325,881
2
W
Chaac
11,527
768
54
4
3
296,125
1
W
The Morrigan
10,570
705
78
5
4
273,406
5
L
Sol
11,042
736
45
3
2
255,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role